String SSD list archetype speculation

By LordCola, in Star Wars: Armada

I am sure most of us have already played around with the SSD in some fleet builder. Obviously the ship is not out yet so nobody knows what works and what doesn't but I want to know what do you suspect will work.

I would love to play the SSD with Sloane or Thrawn but I just can't imagine that a single yaw click (from nav command spam) will be enough to maneuver this ship.

So I really don't see this ship working with any commander other than JJ and I also can't imagine it working with other ships in a 400 point list. My guess is the SSD will only be good in lists where it is the only ship plus some squads.

Since it costs the same as two ISDs but is potentially weaker than two ISDs, with only three attacks and vastly inferior movement to get enemies into its front arc. Picking an SSD needs to pay off in some other way. Sure there is its insane survivability, but just surviving will not win you a game. You also need some offensive output. The only area where the SSD stands out offensively is its high squad value and strong anti fighter firepower. So I think an SSD NEEDS to make use of that. Otherwise you would be better of to just pick two ISDs

So I have build two list which I think will be effective types of lists for the SSD

Theses are really the only type of lists I can come up with that seem to have any promise of being somewhat effective. I guess Piett might be popular but once again I just don't think that one yaw click will be enough.

Do you see some other SSD fleet archetype that you think will be effective? Show me what you have got!

I have been thinking about this (depending on Epic rules and points):

Piett as Commander on an Interdictor with Interdictor title. An SSD with Krennec and Yularen (and, you know, lots of other stuff).

Am I remembering right that the SSD gets a token when it reveals a dial? So you reveal a Con Fire and get a token to boot. With the dial, Krennec rerolls all reds at long and medium range (plus adds a die as normal). For your second attack, use the token and exhaust Piett to use it as if it were a dial (and exhaust Yularen to get another token), and Krennec does his job again. You have another token now for your third shot AND you can use Piett again by unexhausting him when another ship activates.

I suppose you could use a similar trick with a massive squad wing.

3 minutes ago, Tayloraj100 said:

For your second attack, use the token and exhaust Piett to use it as if it were a dial

I don't think that works.

Piet says: When a friendly ship spends only a command token to resolve a command, [...]

But you did not spend only a token, you also spend a dial on the first attack.

Just now, LordCola said:

I don't think that works.

Piet says: When a friendly ship spends only a command token to resolve a command, [...]

But you did not spend only a token, you also spend a dial on the first attack.

Hmm. Different attacks don’t count as different resolutions?

2 minutes ago, Tayloraj100 said:

Hmm. Different attacks don’t count as different resolut  ions  ? 

No. I am note quite sure of the timings myself but technically I believe you have to decide before all of your attacks whether you are going to use the CF dial and token. So, if I understand it correctly, you actually can't spend CF tokens reactively after you have already rolled an attack, but somebody please correct me on this one.

12 minutes ago, Tayloraj100 said:

Hmm. Different attacks don’t count as different resolutions?

A ship can only resolve a command once hence the token and dial have to be spent on the same attack its clarified in the FAQ.

However i think this with the executor title can be quite powerful as its so much power packed into one activation

SSD Command Prototype (220)
• Moff Jerjerrod (23)
• Taskmaster Grint (5)
• Wulff Yularen (7)
• Captain Brunson (5)
• Gunnery Team (7)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 285 Points

Squadrons:
• Gamma Squadron (10)
• Colonel Jendon (20)
• Dengar (20)
• Maarek Stele (21)
• Morna Kee (27)
• Mauler Mithel (15)
= 113 Points

Total Points: 398

5 minutes ago, xero989 said:

A ship can only resolve a command once hence the token and dial have to be spent on the same attack its clarified in the FAQ.

Ah. Then the setup just works to keep you in Con Fire tokens for the rest of the game, while using them as if they were dials.

2 minutes ago, Tayloraj100 said:

Ah. Then the setup just works to keep you in Con Fire tokens for the rest of the game, while using them as if they were dials.

Yes that would work.

Just now, xero989 said:

However i think this with the executor title can be quite powerful as its so much power packed into one activation

SSD Command Prototype (220)
• Moff Jerjerrod (23)
• Taskmaster Grint (5)
• Wulff Yularen (7)
• Captain Brunson (5)
• Gunnery Team (7)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 285 Points

Squadrons:
• Gamma Squadron (10)
• Colonel Jendon (20)
• Dengar (20)
• Maarek Stele (21)
• Morna Kee (27)
• Mauler Mithel (15)
= 113 Points

Total Points: 398

Give it Commandant Arsenko instead of Grint, and have a Comma Net Goz. Arsenko gets the SSD when the Goz reveals a command, then the Goz can pass a token to it.

24 minutes ago, xero989 said:

However i think this with the executor title can be quite powerful as its so much power packed into one activation

Why do you think that? You still can't use two of the same token on the same turn AFAIK.

24 minutes ago, xero989 said:

SSD Command Prototype (220)
• Moff Jerjerrod (23)
• Taskmaster Grint (5)
• Wulff Yularen (7)
• Captain Brunson (5)
• Gunnery Team (7)
• All fighters, Follow Me! (5)
• Boosted Comms (4)
• Leading Shots (4)
• Quad Battery Turrets (5)
= 285 Points

Squadrons:
• Gamma Squadron (10)
• Colonel Jendon (20)
• Dengar (20)
• Maarek Stele (21)
• Morna Kee (27)
• Mauler Mithel (15)
= 113 Points

Total Points: 398

This is exactly one of the two types of fleets I already listed: JJ, Command SSD, LFC

18 minutes ago, Tayloraj100 said:

Give it Commandant Arsenko instead of Grint, and have a Comma Net Goz. Arsenko gets the SSD when the Goz reveals a command, then the Goz can pass a token to it.

Thats more points and i need all the points i can get

2 minutes ago, LordCola said:

Why do you think that? You still can't use two of the same token on the same turn

I am unaware of such a rule, I might have just overlooked it, however you can spend the token you get back with wulf the turn you get it back its in the faq, so I would assume you can. You can only resolve a comand once, but can use tokens to supercharge that comand, at least thats my understanding.

5 minutes ago, xero989 said:

I am unaware of such a rule, I might have just overlooked it, however you can spend the token you get back with wulf the turn you get it back its in the faq, so I would assume you can. You can only resolve a comand once, but can use tokens to supercharge that comand, at least thats my understanding.

I am not sure but I believe it was @Drasnighta who explained somewhere why you can't "supercharge" commands with multiple duplicates of the same token with the executor title but I can't find it anymore. Again though, might be wrong about that.

Because there's only 3 Ways to resolve a Command:

Token

Dial

Dial + Token

There is no rules allocation for Dial+Token+Token+Token+Token+Token

Now, Multiple spendings of a Recycling Token (such as through things as Fleet Commands, et al), that's possible (timing dependent)... But a command can only be resolved once, and in one of those 3 listed ways

Edited by Drasnighta
21 minutes ago, LordCola said:

Why do you think that? You still can't use two of the same token on the same turn AFAIK.

15 minutes ago, xero989 said:

I am unaware of such a rule, I might have just overlooked it, however you can spend the token you get back with wulf the turn you get it back its in the faq, so I would assume you can. You can only resolve a comand once, but can use tokens to supercharge that comand, at least thats my understanding.

You can use two of the same tokens, you just can't resolve two of the same commands. For example... Say you have Chimera with IFF and Wulff on it. You can spend a ConFire token to trigger IFF and then use the Wulff ConFire token on an attack. You have only resolved the Concentrate Fire command once. You cannot, however, use the ConFire token on the first attack and the Wulff token on the second. That would be two resolutions of Concentrate Fire.

6 minutes ago, LordCola said:

I am not sure but I believe it was @Drasnighta who explained somewhere why you can't "supercharge" commands with multiple duplicates of the same token with the executor title but I can't find it anymore. Again though, might be wrong about that.

The RRG only outlines using a token, dial, or dial+token. So no supercharging commands.

Edited by Astrodar
Ninja'd by Dras

I miss read the wulff FAQ so yes eveything makes sense now.

2 hours ago, LordCola said:

I am sure most of us have already played around with the SSD in some fleet builder. Obviously the ship is not out yet so nobody knows what works and what doesn't but I want to know what do you suspect will work.

I would love to play the SSD with Sloane or Thrawn but I just can't imagine that a single yaw click (from nav command spam) will be enough to maneuver this ship.

So I really don't see this ship working with any commander other than JJ and I also can't imagine it working with other ships in a 400 point list. My guess is the SSD will only be good in lists where it is the only ship plus some squads.

Since it costs the same as two ISDs but is potentially weaker than two ISDs, with only three attacks and vastly inferior movement to get enemies into its front arc. Picking an SSD needs to pay off in some other way. Sure there is its insane survivability, but just surviving will not win you a game. You also need some offensive output. The only area where the SSD stands out offensively is its high squad value and strong anti fighter firepower. So I think an SSD NEEDS to make use of that. Otherwise you would be better of to just pick two ISDs

So I have build two list which I think will be effective types of lists for the SSD

Theses are really the only type of lists I can come up with that seem to have any promise of being somewhat effective. I guess Piett might be popular but once again I just don't think that one yaw click will be enough.

Do you see some other SSD fleet archetype that you think will be effective? Show me what you have got!

Your anti-squadron setup is one that had occurred to me as well. I anticipate that being the biggest (and perhaps only) target on the board will mean the SSD can make use of cards and combos that have previously been left at home.

I still think the SSD would be better as a campaign piece. Just imagine the Corellian Conflict, the SSD is in that system, so any fights there, the empire has to use an SSD.