23 minutes ago, Memorare said:Having been on the recieving end, they don't need 32 aims to make it unpleasant to play against. A very sub optimal 10ish free aims made rebel squads vanish with very little I could do about it.
That's the point I think I'm trying to make. The floor is still very high, especially against Rebels, who are just losing units if they are rolling defense dice.
Getting 5-6 hits on all your DLTs feels boring, but that is going to be an extra 8-16 hits over the course of the turn pushed through cover and dodge. That is a lot of dead Rebel Troopers.
Edited by Orkimedes