What does everyone think about making decisions have less of an "all or nothing" feel?
A few examples:
You can still attack even if you dialed up a charge, but wound up engaged, you just don't hit as hard.
You aren't stopped when you hit terrain on accident, you just slow down a little.
This is one I'm not so sure about, but I kinda like the idea of a "pile in" mechanic. If you miss your charge by a fraction of an inch you can maybe get a panic or a stun to push your unit that little bit extra into combat.
Do you think hurts the decision making in the game too much? I'd like to hear ideas.