Corruption and combat ... again

By player1009939, in Warhammer Invasion Rules Questions

Apologies for posting this question, as I see it has been asked many times before, but I find myself in an annoying situation:

My friend insists that using Seduced by Darkness AFTER my attackers are declared stops them from dealing damage. I looked this up here in the forums, as well as using my own reading of the rules, and it seems to overwhleming (if not unanimous) consensus is that corrupting a unit after it was declared as an attacker merely corrupts it, and the unit still does damage.

My problem is this: the friend I play with refuses to believe this unless he sees it in the FAQ (and I couldnt find it there) or from an official FFG/dev response.

Can someone point me to such an official ruling so I can show it to him?

p. 17 of the rules:

Some effects in the game will cause a card to become
“corrupt.” When this occurs, the card’s controller
turns the card 90 degrees to show that it is corrupt.
Corrupt cards cannot be declared as attackers or
defenders.

... and that's it. Corruption doesn't take away the hammers on the card, doesn't remove it from a quest if it was on one, doesn't prevent damage and does not give your opponent a pony. A corrupted unit just cannot be declared as an attacker or a defender.

Ya, we've read that, and he continues to insist that a corrupted unit doesn't assign its damage, even if it was corrupted after being declared as an attacker.

He wants a specific rule/ruling answering the question, and refuses to accept my, your and everyone else's interpretation of that rule from page 17.

Why? Seems kind of weird, since there is no mention of corruption removing units from combat anywhere in the rules. Does he expect to receive a pony every time he plays Seduce too, since it doesn't say in the rules that it doesn't?

I guess if he really wants he can send it in to James and waste his time...

Sacrifice him to Khaine, problem solved gran_risa.gif !

Only things that stop an already declared attacker/defender from contributing its hammer(s) to the damage pool are its death or as per the FAQ, moving it to another zone:

"Moving Units
When an attacking unit is moved out of the
battlefield, that unit is no longer considered
to be attacking. When a defending unit
is moved out of the zone it is defending,
that unit is no longer considered to be
defending. Any effect that would allow a
unit to attack/defend from its new location
creates an exception to these rules, such as
Greyseer Thanquol (CS 15) which reads,
“This unit may attack from any zone.”

Im not sending a question like that to someone who has something better to do. He insists that the action window between the various parts of combat that allow him to play an action, allow him to take that unit out of combat. He'll give in. He always does.

Seems reminiscent of the old days of Magic, where tapping a defending unit meant that it didn't do damage in combat. Doesn't work that way any more, of course.

from the sounds of it what he is trying to do is use the corruption card to stop you attacking with a guy in your turn.

thats perfectly do-able

there is a step in the combat phase where the attacking player declares which zone he wish's to attack. after he has done this there is action window where it is possible to play the currption card.

the next step after that is declare which of your units is attacking (at this point you cannot declare a corrupt unit), again once this is done there is a action window.

if he plays the currption card now he 'taps' the attacker but as he is already delcared as an attacker, he will still do damage.

hope this helps!

I'm quotin' agg...

And I'm addin' something.

Just think about the STATUS.

ATTACKER: is attacking.

CORRUPTED: unable to ATTACK.

Attacking is a basic mechanics that comes true IN THE STEP 2 of the Combat scheme. Once you've declared a Unit as an ATTACKER, there's NOTHING but destroyin'/removing preventing it from attacking.

It's like you want to do something back in time...It's impossible.

Status is an important thing to think about and solves this kind of problem.

A "corrupted" Unit cannot be declared as an attacker or defender (that's in the Rulebook). You cannot prevent a Unit do something it already did. :)

That's logic. Your friend cannot play against the rules. If he does, don't play with him and kill him. :)

DB_Cooper said:

That's logic. Your friend cannot play against the rules. If he does, don't play with him and kill him. :)

Feed him to a Bloodthirster ! :)

BTW, the guys here are right.

- If he corrupt a unit BEFORE it's declared as an attacker it won't attack at all

- If he corrupt it AFTER it's declared as an attacker then it continues to attack anyway, since it is already declared as an attacker.

That's this simple. Really. And : we won't get "rules clarifications" for every line already clearly defined in the rules. I hope the developers working on REAL rules questions, and new and interesting cards instead. :)

Get a new friend.lengua.gif