4 hours ago, Rocmistro said:Which side of the discussion is this meant to support, Gink?
Because in both of those instances, the Hyperspaced-in ship will not be going first (ie, there's a chance for the opposing player to first move his ship that would otherwise be getting nailed in the tukus), which still potentially presents the chase problem for the Hyperspacing-in player.
Deploy an mc30 from hyperspace in the rear of an enemy ship. Nomatter where they go they wont be able to escape.
