A little bit Demo for everybody ...

By Triangular, in Star Wars: Armada

"Concentrate Fire" dial could allow one shot after movement instead of adding a die. You can do it but youll trade your second shot for it. Demo would retain its second shot.

Im too lightly into Armada that ive experienced any problems with the rules as is so im not advocating one way or another, just throwing two cents out there.

9 hours ago, Triangular said:

Look, this ISD is in a really bad combat position! This CR90 is in full control of the situation …

You did notice the caveat about that not being true only if the pursuer is faster, right?

Clearly the ISD is faster than the CR90, there, as it easily overtakes it. Now, why the CR90 is faster in our game than the movie, who knows. Tractor beams or something, no idea. But IF the pursuer is faster (or if it has better sensors - a deciding factor in almost every instance of naval combat, but Armada and Star Wars seems to generally ignore entirely) THEN pursuit is not a bad place at all.

53 minutes ago, xanderf said:

You did notice the caveat about that not being true only if the pursuer is faster, right?

Clearly the ISD is faster than the CR90, there, as it easily overtakes it. Now, why the CR90 is faster in our game than the movie, who knows. Tractor beams or something, no idea. But IF the pursuer is faster (or if it has better sensors - a deciding factor in almost every instance of naval combat, but Armada and Star Wars seems to generally ignore entirely) THEN pursuit is not a bad place at all.

You really miss my point. I don't mind real life naval combat at all. Sorry for that, but it's a game, no simulation. And it's all about pew-pew-space-ships-out-of-films no pirate-swash-buckling-let's-get-the-spanish-silver-fleet theme. In the very first scene of the very first film of the franchise we see an ISD successfully pursuing a CR90, something you normally won't see in an Armada game. (Okay, it could happen ... but not very often.)

Rules are all in all fairly good. But there is a problem in my eyes. Problem is not any lack of realism, but that a certain situation is kind of boring and anti-intuitiv to play. Maybe for you it's okay if the game is dull, as long as it's close to your knowledge of naval combat. For me it takes all the thrill and entertainment out of the game in a certain situation which can happen fairly often during rounds 5 and 6.

2 hours ago, Triangular said:

In the very first scene of the very first film of the franchise we see an ISD successfully pursuing a CR90, something you normally won't see in an Armada game. (Okay, it could happen ... but not very often.)

A Cymoon with Phylon Q7s and XX-9s flipped 2 comm noise, I guess?