quick question and I apologize if this question has already been answered.
so i am about to run my first combat sessions and I wanted to have an adversary who primarily uses shock gloves. so i decided to do some playtesting with one of my PC's, and I set up a "non-cannon" narrative where she was going to kidnap a guy with a bounty on his head. to summarize she got into a fight with some thugs, and one of these thugs, out of anger, threw his blaster to the floor and went to attack the PC with his fists. in my mind, i thought this would start a cool melee fight. instead, on the PC's next turn she just decided to run away from the fight to pursue her bounty. I then learned that there was no punishment for exiting engaged range, unlike in D&D.
now after reading this post, I understand that giving any PC or NPC a free attack is to much power in this system.
so then how should I go about making it so PC's can't just run away from melee fights, but that I'm not giving the characters use primarily melee to much power?
