Hello there,
I'm currently prepping for a Edge of the Empire Campaign, but with all careers available to my players.
One of my players expressed the wish to play an Agent of some sort and regarding the skills he wanted, we came up with the Spy - Infiltrator Career.
My problem is now: That the Spy Career's Signature abilities are oddly specific in the case of counter-espionage and kinda boring in case of Unmatched Tradecraft.
At least when you compare them to other signature abilities of comparable careers like the smuggler, the spy seems to "lose out".
To be clear: I dont need the Spy's Signature abilities to be OP or overly powerful, if they were cool or cineastic it would be just fine.
And since I'm having a hard time believing that me and my player are the only ones that encountered this or feel this way:
Has anyone dealt with this?
Or maybe has someone even thought of alternate Signature Abilities for the Spy?
Thanks in advance 😃