Page 22 of the Core Rulebook tells us that you don't always get to make a check, just because you do something that could be a check.
With that in mind, passions.
A player of mine is playing a Shiotome with the Animal Bond passion for her warsteed. Last session she told me that she wanted to go tend to her horse in the stable before going to bed and, as a point of her being slightly drunk and having recently seen someone perform an animal trick, wanted to try to make the horse do a similar trick.
Just looking at that situation, there's no need to make a check. It's a nice moment, but it's something I'd talk through without ever even looking at the dice.
That prompted a conversation in the group about invoking passions to clear strife.
Obviously there are situations in which characters undertake actions that would need checks, that also involve a passion of theirs, but those situations could be notably fewer and further between than just every old time a samurai wants to do a flower-arrangement.
I'm aware that there are other ways of clearing strife, but this question is specific to passions.
Let's say someone does something that is their passion, like tending to their animal, do some calligraphy, gossip with their peers, all to wind down. Do they clear some strife? Even if what they're doing isn't worth a check?
Thanks in advance for your rules citations and your opinions alike.