Rieekans Revenge - yout thougts ?

By Suermel, in Star Wars: Armada Fleet Builds

Hey Guys,

what are your thoughts on that build ? Its just fpr casual play - and of course i bet on start as second player..

Name: Rieekan´s Revenge
Faction: Rebel
Commander: General Rieekan

Assault: Advanced Gunnery
Defense: Planetary Ion Cannon
Navigation: Minefields

MC30c Torpedo Frigate (63)
• Lando Carissian (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• XI7 Turbolasers (6)
• Foresight (8)
= 97 Points

MC75 Ordnance Cruiser (100)
• General Rieekan (30)
• Bail Organa (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Reinforced Blast Doors (5)
• Assault Proton Torpedoes (5)
• Expanded Launchers (13)
• Aspiration (3)
= 175 Points

Hammerhead Torpedo Corvette (36)
• Boarding Engineers (2)
• External Racks (3)
• Task Force Organa (1)
= 42 Points

Hammerhead Torpedo Corvette (36)
• Cham Syndulla (5)
• External Racks (3)
• Task Force Organa (1)
= 45 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Repair Crews (4)
• Bright Hope (2)
= 27 Points

Squadrons:
= 0 Points

Total Points: 386

Change to Admonition, drop XI7, ECM.

MC75 needs ordnance experts and ECM and save a good chunk of points with E-Racks instead of ELs. Think about ACMs in place of APTs, they kill targets faster.

Hammerheads are excellent. Comms net on the flotilla so you can hand out repair tokens for extra shields even before you are damaged.

These savings could get you 2 A-Wings or make them Shara & Tycho or Shara & Green Squadron by eating into the bid. First or second player is fine with this list so don't give away too many points. You can always set Bail to turn 1 or 6 if out bid.

Ok great thanks for your adivce - will try out tomorrow ;)

Agree on pretty much everything Mad Cat said. I would add:

Consider Slicer Tools on the flotilla, as you're probably going to melt against heavy squadrons. Cham is awesome, but it's one use. It also allows you to slice after movement, for the situations where Cham isn't in range at the start of his activation.

Consider switching XI7 to H9. It's almost up to personal preference, but against a non-ECM ship (they exist... alarmingly so), you lock down the brace and they eat your full damage. Sure, it might all go to shield (save for APT), but they still at 6 damage instead of 3, which is 3 more shields to regenerate. Short term, it's a "worst" result, long term it really isn't. Of course, this holds true for large ships more than small, so if you see a lot of small, XI7 might be the way to go. Don't underestimate H9 however.

Gunnery Team vs OE: You're likely not going to get 2 targets at short range. You might, but it's not a super easy thing to pull off. If you do, it probably means one of them is double-arced and in a lot of situations (most?) you'll want to double arc one ship. It just requires a different kind of nav.

You have Rieekan and Bail, you have the option to drop the bid entirely. Bail is incredibly strong if used on the right turn (usually turn 3). It might be enough for you. Dropping the bid allows you to add wonderful things to your fleet. Imagine having both Advanced Gunnery and Bail.

As for objectives, I would consider Solar Corona over Minefields. Minefields creates non-games and against opponents with VCXs, might get you into trouble. If you don't drop Gunnery Teams, be mindful of the interaction between it and Advanced Gunnery.

This is what it would look like, potentially:

Commander: General Rieekan

Assault: Most Wanted
Defense: Planetary Ion Cannon
Navigation: Solar Corona

GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points

Hammerhead Torpedo Corvette (36)
• Cham Syndulla (5)
• External Racks (3)
• Task Force Organa (1)
= 45 Points

Hammerhead Torpedo Corvette (36)
• Boarding Engineers (2)
• External Racks (3)
• Task Force Organa (1)
= 42 Points

MC30c Torpedo Frigate (63)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
• H9 Turbolasers (8)
• Admonition (8)
= 92 Points

MC75 Ordnance Cruiser (100)
• General Rieekan (30)
• Bail Organa (7)
• Ordnance Experts (4)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• External Racks (3)
= 161 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 399