New token, perhaps new weapons to inflict them. I didn't think the 1.0 versions of Flechette cannons & Torps would work for 2.0, but this new token might be why FFG didn't immediately convert them. Treacherous sounds pretty cool for the Separatists, but I don't want inflicting strain to be faction locked (plus, the Seps have enough faction-specific weapons). Seems most likely that strain works similar to stress, a ship needs only 1 to be "strained". How about:
Flechette Cannon - Front Arc, Range 1-2, 3 dice, 6 pts(?)
Attack : If this attack hits, the defender suffers 1 damage and, if the defender is not strained, receives 1 strain token. Then, cancel all results.
Flechette Torpedoes - Front Arc, Range 2-3, 3 dice, 2 charges, 5 pts(?)
Attack(Lock) : If this attack hits, the defender suffers 1 damage and, if the defender is not strained, receives 1 strain token. Then, cancel all results.
Discuss.
Edited by ImperialAce95