My FLGS is hosting a local event. It's going to be a 3 week escalation league. Players start week one with 100 points, and add 50 points each week. The original list has to stay the same - no swapping upgrades, pilots or ships. All we get to do is add 50 points each week. The format add in some interesting built in limits to list building and what can be brought to the table - week 2 and 3 are probably not adding many high end aces because we only get to add 50 points, so high end aces are either going to be seen from the start, or may be added if someone intentionally keeps their list light but they'll be at a disadvantage for the week they aren't using the points. Either way, high end aces are going to be tough to fit in because even in week 1 there still needs to be at least 2 ships on the table.
This is going to be my first competitive X-wing event, so any tips or trick or advice on my list would be appreciated. Here's the list I'm planning on bringing.
Week 1:
Sheathipede - AP-5 with R4 astromech
Z-95 - Airen Cracken with Predator
Tie Fighter - Sabine Wren with Predator
I'm anticipating week 1 lists (possibly incorrectly) to fall into one of 3 categories - Ace + generic, 3-4 generics with minimal upgrades, 2-3 utility ships (a mix of unique pilots and generics, but no aces). With only 100 points available the first week, my thoughts are that aces, while powerful will underperform against lists that can field 3 or 4 ships because the aces will likely be limited to only 1 other wingman. I decided I wanted to get at least three ships on the board, but wanted to avoid generics if I could. That meant I'd be sacrificing firepower (they are all 2 attack dice) so I wanted pilots that had decent mobility or repositioning. I know none of the three ships I have week 1 are heavy hitters, and I might get eaten alive, but I'm hoping to gang up on targets and
Week 2:
Sheathipede - AP-5 with R4 astromech
Z-95 - Airen Cracken with Predator
Tie Fighter - Sabine Wren with Predator
U-Wing - Heff Tobber with Pivot Wing, Tactical Officer and Intimidation
The U-wing brings another coordinate to maximize action efficiency and also offsets my 2 attack dice ships by making blocked targets just a little bit squishier. It also brings some added firepower it can take a hit or two and keep going. Otherwise, my plan remains mostly the same as week 1. Use the three small fighters to gang up on targets with the U-wing blocking and taking shots of opportunity.
Week 3:
Sheathipede - AP-5 with R4 astromech
Z-95 - Airen Cracken with Predator
Tie Fighter - Sabine Wren with Predator
U-Wing - Heff Tobber with Pivot Wing, Tactical Officer and Intimidation
T-65 - Kullbee Sperado with S-foils and Predator
Week three I add in a heavier hitter (I haven't decided if I should reverse the order I add in the X-wing and the U-wing so any advice is welcome on that point). I chose Kullbee because he is capable of repositioning without losing his firepower, which I like because with two ships able to coordinate, he is likely to be able to pull off some good shots with modifiers. The other pilot I was considering was Thane, but I like the ability to reposition and then open S-foils.
So, that's my general plan. Like I said, it's my first competitive event. Advice and tips from more experienced players is welcome.
Edited by Unit34