Steel Command Editorial: Armada 2.0

By Truthiness, in Star Wars: Armada

For Demo and Yavaris, those numbers aren't influencing me. As a side note, I don't put much stock in Winner numbers. In most cases, first and second place don't play each other in three round tournaments. I prefer to look at the Top 10%. I mostly look for massive imbalance in general vs Top 10%. Looking at that number compared to the general population, Demo and Yavaris are both in line. Demo being in half of Imperial list is still better than it used to be...

My thoughts are coming at it from a game design perspective. I can't tell you how many times I've thought of an idea and then said to myself "oh right, Demolisher/Yavaris would make this ridiculous." We've got them in a decent spot finally, but it wouldn't take much to upset that balance.

Edited by Truthiness

2.0 is overkill and risks making Armada an arcade game. If one build is dominate Armada already has the flexibility to neutralize it. People's tactics need to change not the game, Demolisher doesn't last long against red dice and disposable capacitors with reroll. Intel gets shot first and/or Gar Saxon parks next to it.

Now bring on the next wave.

Leave Demo alone!

On 1/19/2019 at 10:28 AM, SkyCake said:

Might be worth a try... Usually though one activation of these effects is enough change the game... Disclaimer I'm not saying they need or do not need a change at this point.

I had a discussion where we thought a refresh mechanic would work; turn and flip card over, so it had to skip a turn to flip back up, then refresh, so you could really only use a few times per match. Discard also would be workable, and the FAQ nerfs helped a lot. More titles also would be helpful; there should have been a second campaign that came with new titles for all ships, kind of like how the Correllian Campaign added large number of unique squadrons. Could also add errata and clean up a bit with reprinted, post-FAQ'd versions of cards.

I like the stacking grit idea. I also had a discussion about an Interceptor ability, which would only work if you had proximity to a ship; so if you are within range 1 of a ship you can move with the ship (but have to stay within one), and can cancel one layer of Grit to intercept and fight incoming squadrons. Would simulate actual escort function of fighter wings in the first place.

I think flotillas are fine points-wise. Make a hard limit of one per medium or large ship, and of course do not allow admirals on board, and of course do not count them for tabling; they are supposed to be auxilliary fleet support ships, not direct tactical advantages

On January 23, 2019 at 12:32 AM, LordTesla said:

Leave Demo alone!

^^^ this, quit messing with my favorite ship!!!