So I played my first tournament, and just so happened to be my first 800 point games as well. I was utterly destroyed, and a lot of it was due to poor Turn 0 planning but also due to bad tactical decisions. I felt like my two squads of bikes were nearly useless except for picking off snipers - any tips on how to fly them effectively? I've retooled my list to include longrange comms on them with the plan to use Evasive Maneuvers on Turn 2 - hopefully the bikes will be in position to do some serious damage by then.
Here is the list I'm thinking of. For the tourney I ran 4 Stormtroopers but I'm thinking of throwing the scouts in there as well as the Snowtroopers.
QuoteGeneral Veers 80
Esteemed Leader,
Stormtroopers 44
DLT-19 Stormtrooper,
Snowtroopers 48
Flametrooper, Impact Grenades,
Stormtroopers 44
DLT-19 Stormtrooper,
Boba Fett 140
Hunter,
Scout Troopers (Strike Team) 16
DLT-19x Sniper,
Scout Troopers 60
74-Z Speeder Bikes 90
Long-Range Comlink,
74-Z Speeder Bikes 90
Long-Range Comlink,
E-Web Heavy Blaster Team 55
Commands:
Standing Orders, ZX Flame Projector, Whipcord Launcher, Evasive Maneuvers, Maximum Firepower, Assault, Imperial Discipline
Thanks in advance for any advice!
Edited by TerranCmdr