Under-Barrel Flame Projector no additional Encumbrance?

By Fl1nt, in Star Wars: Edge of the Empire RPG

Hello there,

Just stumbled across this weirdness (at least in my eyes): All under-barrel weapons I could find, from grenade launcher to grapnel launcher and so on add +2 or even more Encumbrance, the only exception seems to be the under-barrel flame projector.

I looked up the Errata but came up with nothing, so I guess its intended?
It just doesnt seem really sensible to me, that a vibro-bajonet adds +1 encurmbrance and a flamethrower (presumably with canister attached) adds none.

Any insights on this?

Thanks 😃

A little weird, but it would appear so.

Guess the explanation is that while it make the weapon harder to sling around, it's not all that big, heavy or bulky. By comparison a vibro-bayonet, while not heavy, does mean you have to be a lot more careful with the weapon or you'll put an eye out.

Perhaps the fuel is buoyant in typical atmospheres and offsets the weight of the weapon?

My current guess is, that its for pure mechanical balancing reasons, though I can't really figure it out.

I would house rule a +1 or +2 then not worry about it.

Possibly just an oversight. Sturn's numbers seem reasonable.

Yah, a +1 seems like a pretty tepid yet completely effective houserule.

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Didn't Boba Fett have one of these in his arm-band? I think they're the size of a small CO 2 cannister.

Yeah I have now houseruled it with a +1.

On 1/18/2019 at 7:30 PM, themensch said:

Didn't Boba Fett have one of these in his arm-band? I think they're the size of a small CO 2 cannister.

I think what boba fett uses might be the Firecaller Light Flame Projector with the Wristmount Attachment (which the weapon in FFG SW technically doesnt have enough Hardpoints for), or with an Armor Mounting System Attachment for the armor itself.

Edited by Fl1nt