I will preface this by saying that all of the species stats I’ve mentioned are from RAW, and not (as I often do) the CSG.
So it’s no secret that the “best” species stat blocks are the ones that give higher XP in exchange for drawbacks. For example, Dressellians who keep Primitive, Gands with lungs, and Pantorans are sometimes the only way to get certain characteristics without Dedication. For example, the elusive 44/1, 5/3/1, or 33333/1. On the other hand, species that get many benefits in exchange for reduced XP are at a major disadvantage. Essentially, Starting XP is significantly more valuable than Earned XP because it can be used on Characteristics.
One such example would be the Aqualish, who receive 90 starting XP. They’re 3/1, their thresholds are a net drawback, (+1 WT and -2 ST) they get Aquatic, a rank in Brawl, and subspecies benefits. If you ignore all but the subspecies benefits, that comes out to 100 Starting XP and alligns fairly well with other species. So basically, the Aqualish exchange 10 Starting XP for their subspecies benefits, each of which is a skill and a “remove setback” type of ability. These two effects, a skill and a cheap talent, would be worth about 10 XP in most cases, The only issue here is that 10 XP and 10 Starting XP are teo very different things. The Aqualish are essentially forced to spend 10 Starting XP on abilities which are only worth 10 earned XP.
My proposed solution to this disparity: Replace the “You can only increase Characteristics directly during” Character Creation” rule with “You can only spend a certain amount of XP to increase Characteristics directly.” This amount of XP would based on your species starting Characteristics block, as follows:
All 2s: 110 XP to use on Characteristics
3/1: 100 XP to use on Characteristics
33/11: 90 XP to use on Characteristics
3/11: 120 XP to use on Characteristics
1: 130 XP to use on Characteristics
All 1s: 230 XP to use on Characteristics
4/11: 80 XP to use on Characteristics
Some benefits of this system:
- You no longer have a handful of elite species like Pantorans, Gands, Drall, and Dressellians, who are the only ones capable of certain sets of characteristics.
- Just like the original rule, it still prevents players from dumping all of their XP into Characteristics
- Players who choose to spend XP on talents and skills at Character Creation and focus on characteristics later can do so. Therefore, talents, which make characters more fun and interesting from a mechanical standpoint, can be used even in Session 1.
- It allows PCs greater ability to increase characteristics later in the game -this could be especially beneficial when playing a game that spans multiple decades or even a character’s entire life.
Potential Drawbacks:
- It is more complicated, providing one more thing for PCs to keep track of.
- It still doesn’t solve the issue of species with lots of 1s getting an advantage when highly specialized with only a few characteristics.
I’m not completely sold on it, but I think it could improve some games, and I’m interested to hear what you guys think.