5 hours ago, GreenDragoon said:What are the best reasons for hyperspace? Try as hard and honestly as you can to sell it to me without mentioning any criticism. What are the advantages, which type of player profits? Where are its strong points?
This is a really cool question and thought experiment! Great idea!
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Ease of new players entering the game.
- New players who may not have availability to find out-of-stock 1E content will be able to be on an even footing with Hyperspace when compared with older players who have many available options of Extended ships to draw from. When I first started and was building my collection, I found that staying competitive was hard with a limited pool of upgrade cards, so I just proxied everything and made friends and borrowed what I needed when actual tournaments happened. With Hyperspace, the limited upgrade and ship pool won't require a huge investment to get what you need.
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Quick method of limiting game-breaking issues
- While I do not think this should be the primary use of the format, it does allow the developers to cut off problems at the knees. For instance, if something like Dash + Han (crew) + Roark was determined to be an issue, they could suddenly say, "Oh look, Roark has been rotated out of the format" and the problem is quickly removed for the Hyperspace season. Quick and dirty, and doesn't correct the issue for Extended, but does sweep it under the rug for one tournament format potentially removing a game-breaking issue.
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Allows for a fluid competitive metagame by rotating available ships and upgrades
- With a million monkeys pounding away at the keyboards and pushing ships around the tables, the metagame eventually becomes solved, however by adding new content via new releases and rotating others out via limited format seasons, you keep the format changing and do not rely on every single wave of ships released to be game changers to keep the game from getting stale. You can have a TIE Aggressor release that is received with a resounding, "Eh, its ok," and still be able to change the game up. Sometimes, by limiting the tools you have available, you find a new source of inspiration and creativity as well. For instance, when making pixel art, limiting your color palette challenges artists and causes you to rethink you approach when creating.