Building a squad around a great piece - Vennie the bomber

By Rich P, in X-Wing Squad Lists

Hello,

After the success of my last thread like this, which created the Dash/Roark monster, I've recently had Vennie inflicted on me, and I want to crowdsource a list to run next to him. There are two builds I have seen for him

Vennie (67)
Trajectory Simulator (3)
Pattern Analyzer (5)
Perceptive Copilot (10)
Rey (14)
Seismic Charges (3)
Proton Bombs (5)

Total: 107

A tank that will reduce incoming attacks by 2 or 3 a turn. A single shot is very unlikely to actually push anything through. When I played against this list, it was paired with Lu'lo and Talli

Vennie (67)
Perceptive Copilot (10)
Paige Tico (7)
Veteran Turret Gunner (8)
Seismic Charges (3)
Proton Bombs (5)

Total: 100

A double tapping menace who is less resilient as he can't flip those blanks with Rey, but does fire twice a turn and usually after everything else, so can spend remaining focus tokens happily.

To get the most from his ability, you want to pair him with other turret ships - A-Wings, or the Resistance Falcon ... however Bastian/Jess both naked is a round 100 points so sits nicely with the second build.

Over to you ... internet.

Edited by Dreadai

I was looking at Vennie just yesterday, but I went with a much slimmer version to try and squeeze in more help. Now I can't help but wonder if a beefier, Rey-enhanced Vennie isn't the way to go! Still, here is what I threw together.

RZ-2 A-wing - Green Squadron Expert - 40
Green Squadron Expert - (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

RZ-2 A-wing - Green Squadron Expert - 40
Green Squadron Expert - (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

RZ-2 A-wing - Green Squadron Expert - 40
Green Squadron Expert - (34)
Heroic (1)
Crack Shot (1)
Advanced Optics (4)

MG-100 StarFortress - •Vennie - 80
•Vennie - Crimson Cutter (67)
Trajectory Simulator (3)
Proton Bombs (5)
Seismic Charges (3)
Skilled Bombardier (2)

Total: 200/200

View in the X-Wing Squad Builder

I think that the perceptive co-pilot (or C-3PO) is essential because he is adding a focus result. it dissuades people from shooting at him unless they have multiple arcs on him.

3 minutes ago, Dreadai said:

I think that the perceptive co-pilot (or C-3PO) is essential because he is adding a focus result. it dissuades people from shooting at him unless they have multiple arcs on him.

The more I play around with the list builder, the more I am inclined to agree. It would be pretty easy to get in on there by dropping the Advanced Optics from the A-Wings.

6 minutes ago, Dreadai said:

I think that the perceptive co-pilot (or C-3PO) is essential because he is adding a focus result. it dissuades people from shooting at him unless they have multiple arcs on him.

Pattern Analyzer is also handy to make sure you’re still getting the tokens when performing a red manoeuvre.

With regards to A-Wings, you could take L’ulo and Tallie with Optics, Heroic and Trick Shot and go for a heavily loaded Vennie. He can be pretty tanky!

Personally I prefer the Paige / VTG gunner combo over Rey... the extra attacks, even if they’re unmodified after defending, have felt like better overall value in the games I’ve used them.

I've been running a lot of Han Yolo (Heroic, Finn, Rose) with Lulo + Tallie. So the big question for me is, does Vennie offer more than that build? Han has proven a beast for me and I love the cheap RZ2 as a rather budget pocket ace too.

Vennie seems great but I'm worried about a couple of things.

1) Will the bombs restrict the A-Wings too much by denying them lanes?

2) Will Vennie be relevant if the enemy has a fast list that is abler to avoid his front arc, 3x 2 dice attacks doesn't seem too great.

I have tried Rey and Perceptive on Vennie and it is hella tanky (esp with 12 hp behind it!) But he's too expensive to not remain relevant after the early-mid game.

This morning I just played a fat Vinnie with 2 A-wings.

MG-100 StarFortress - •Vennie - 119
•Vennie - Crimson Cutter (67)
Trajectory Simulator (3)
Perceptive Copilot (10)
Seismic Charges (3)
Proton Bombs (5)
Ablative Plating (4)
Veteran Turret Gunner (8)
•Rey (14)
Pattern Analyzer (5)

RZ-2 A-wing - •L’ulo L’ampar - 40
•L’ulo L’ampar - Luminous Mentor (38)
Crack Shot (1)
Heroic (1)

RZ-2 A-wing - •Tallissan Lintra - 37
•Tallissan Lintra - Deadly Approach (35)
Crack Shot (1)
Heroic (1)

Total: 196/200

View in the X-Wing Squad Builder

Absolutly amazing. With de A-wings, Vinnie always has an extra eye result when defend and with Talissan, sometimes you roll 2 dies with an extra eye result, 3 evades in a row.

Awesome.

2 minutes ago, Gorgias said:

This morning I just played a fat Vinnie with 2 A-wings.

That's a *really* fat Vinnie

I've seen trick shot on the A-wings in a lot of other lists on the forums. With their turret, I would normally agree that it is a fantastic choice, we are running seismic charges on Vennie. I feel like we are never going to get to use trick shot, since we will be too busy blowing up the terrain! With that in mind, is it better to snag crack shot or marksmanship?

9 minutes ago, Wildonion said:

I've seen trick shot on the A-wings in a lot of other lists on the forums. With their turret, I would normally agree that it is a fantastic choice, we are running seismic charges on Vennie. I feel like we are never going to get to use trick shot, since we will be too busy blowing up the terrain! With that in mind, is it better to snag crack shot or marksmanship?

Crack shot to push some early damage through I think, although in general I think the bid is great for those A-Wings. If Kylo moves after them they'll never catch him and he's too nimble to die to bombs in the hands of a good players

I'm not sure crackshot works so well on them ... that arc is normally/often pointing backwards. I'd rather keep optics on my a-wings than pick from the uninspiring choice of 1 point talents.

Tallissan Lintra (35)
Heroic (1)
Trick Shot (1)
Advanced Optics (4)

Nien Nunb (55)
Daredevil (3)
Integrated S-Foils (0)
Pattern Analyzer (5)

Vennie (67)
Trajectory Simulator (3)
C-3PO (Resistance) (6)
Paige Tico (7)
Veteran Turret Gunner (8)
Proton Bombs (5)

Total: 200

View in Yet Another Squad Builder 2.0

While grabbing some bid would be nice, it still looks solid to me. There's a high Ini A here, a **** fine mobile X brawler and the topic's centrepiece, coming it with double-tap, free modifications, coordination and anti-swarm capabilities.

I'm confident you get Proton torps in the X Wing T65 pack as well as the core set!

Just now, Blast Tundra said:

I'm confident you get Proton torps in the X Wing T65 pack as well as the core set!

I'm quite sure you do but does it have anything to do with this thread? :D

Someone might be waiting for this response someplace else, go fix that. ;)

52 minutes ago, ryfterek said:

I'm quite sure you do but does it have anything to do with this thread? :D

Someone might be waiting for this response someplace else, go fix that. ;)

Oh what! This is what my phone opened from the email notification I got!! Right, wheres my "How to Internet" book, I clearly need it!!

The Vennie I saw last week had Joph in a t70 have M9g8 and then lock vennie for rerolls on both his attacks. Was pretty nuts. Going off Ryfterek's list above, can drop bombs and traj to fit in M9G8. Vennie gets rerolls until Nien does his thing and gets a full mod shot.

Tallissan Lintra (35)
Heroic (1)
Trick Shot (1)
Advanced Optics (4)

Nien Nunb (55)
Elusive (3)
M9-G8 (7)
Integrated S-Foils (0)
Pattern Analyzer (5)

Vennie (67)
C-3PO (Resistance) (6)
Paige Tico (7)
Veteran Turret Gunner (8)

Total: 199

6 hours ago, ryfterek said:

Tallissan Lintra (35)
Heroic (1)
Trick Shot (1)
Advanced Optics (4)

Nien Nunb (55)
Daredevil (3)
Integrated S-Foils (0)
Pattern Analyzer (5)

Vennie (67)
Trajectory Simulator (3)
C-3PO (Resistance) (6)
Paige Tico (7)
Veteran Turret Gunner (8)
Proton Bombs (5)

Total: 200

View in Yet Another Squad Builder 2.0

While grabbing some bid would be nice, it still looks solid to me. There's a high Ini A here, a **** fine mobile X brawler and the topic's centrepiece, coming it with double-tap, free modifications, coordination and anti-swarm capabilities.

Looks nice, might be tempted by Advanced Proton Torpedoes on Nien, but you’d have to drop Daredevil and Optics on Tallie.

I played this list tonight for a game against Han/Boba/ORP.

Vennie (67)
Trajectory Simulator (3)
Pattern Analyzer (5)
Perceptive Copilot (10)
Rey (14)
Proton Bombs (5)
Seismic Charges (3)
Shield Upgrade (4)

L’ulo L’ampar (38)
Heroic (1)
Trick Shot (1)
Advanced Optics (4)

Tallissan Lintra (35)
Heroic (1)
Trick Shot (1)
Advanced Optics (4)

Total: 196

View in Yet Another Squad Builder 2.0

In a super close game, between pulling off 5 greens on a bomber roll at one point and the consistency of optics a-wing’s it really performed well.

I might replace shield upgrade with ablative plating but otherwise I was super happy with how it went. Vennie ability constantly active meant that he soaked so much firepower.

Going to fly it at a hyperspace GNK on Tuesday and see how it gets on

Flew 2 games with this last night. One against triple T-70 and one against a i1 striker/reaper swarm. Both games were an hour long rather than 75 minutes

Won both on points at time but think I was in the ascendency for a more comprehensive victory had we played out the last 2-3 turns.

Rey is so valuable, the A-Wings are great. My next game night I’ll try the VTG/Paige combo and see how that sits in comparison.

Ran this last week, it seemed strong.

Vennie (67)
Trajectory Simulator (3)
C-3PO (Resistance) (6)
Rey (14)
Proton Bombs (5)
Seismic Charges (3)

L’ulo L’ampar (38)
Heroic (1)

Nien Nunb (55)
Heroic (1)
Integrated S-Foils (0)
Pattern Analyzer (5)

Total: 198

View in Yet Another Squad Builder 2.0

There's room to play around with it to improve the bid a bit. Pattern analyzer on Vennie would be nice if I could fit it in.

I'm coming to the decision that c-3PO might be better than Perceptive co-pilot on Vennie. It allows you to be more granular with tokens while still giving two to help you shrug off a jam action.

2 hours ago, Dreadai said:

I'm coming to the decision that c-3PO might be better than Perceptive co-pilot on Vennie. It allows you to be more granular with tokens while still giving two to help you shrug off a jam action.

Unless you're the double-tapping version I'd tend to agree. Depends what you're doing elsewhere with that points saving tho.

I ran this a couple weeks ago (might have been the one @wurms ran into) and went 3-1 at a Hyperspace tournament:

(67) Vennie
(7) Paige Tico
(8) Veteran Turret Gunner
(6) C-3PO
(3) Trajectory Simulator
(5) Proton Bombs
Points 96

(38) L'ulo L'ampar
(1) Heroic
(1) Trick Shot
Points 40

(52) Joph Seastriker
(7) M9-G8
(0) Integrated S-foils
(4) Squad Leader
Points 63

Total points: 199

Joph can coordinate a focus to Vennie, which along with double calculate lets her reliably evade 4-5 damage against three attacks. He also gives her a reroll on each attack with M9-G8. Joph is a critical support piece, but thanks to his ability, is very hard to focus down in a round. L’Ulo is there as a cheap 3-die attack, and to provide an additional mobile arc to keep Vennie’s ability active.

I was a little worried about the lack of Pattern Analyzer, but honestly I didn’t miss it as much as expected. Vennie just has to be judicious with her stops.

Edited by asterborn
Corrected Joph Seastriker build
5 minutes ago, asterborn said:

(52) Joph Seastriker
(0) Integrated S-foils
(4) Squad Leader
Points 56

Joph can coordinate a focus to Vennie, which along with double calculate lets her reliably evade 4-5 damage against three attacks. He also gives her a reroll on each attack with M9-G8.

He doesn't have M9-G8 in your list ;) Or am I missing something?

29 minutes ago, RealSpecter said:

He doesn't have M9-G8 in your list ;) Or am I missing something?

Oops, squad builder dropped the droid, though he was still included in the point total. Fixed now.