Looking for a ship

By AceSolo5, in Star Wars: Edge of the Empire RPG

Hi,

I’m looking for suggestions for a old repeblic era capital ship that has a hanger bay that I can use as a derelict on a backwater planet.

My google skills have failed me this time & just can’t find anything that fits the bill.

Any suggestions will be gratefully received 👍

Terminas class destroyer (sith empire)

Harrower class destroyer (sith empire)

Hammerhead cruiser (republic)

Valor class cruiser (republic)

if your looking something from the old republic era that's in the current build of the game, stats and all I don't think your gonna have much luck but hammerhead is your best bet for something with stats

Ironically I do not have access to my master list at this moment to check but I'll have a look when I get a chance...

Edited by LMasterList
1 hour ago, LMasterList said:

Terminas class destroyer (sith empire)

Harrower class destroyer (sith empire)

Hammerhead cruiser (republic)

Valor class cruiser (republic)

if your looking something from the old republic era that's in the current build of the game, stats and all I don't think your gonna have much luck but hammerhead is your best bet for something with stats

Ironically I do not have access to my master list at this moment to check but I'll have a look when I get a chance...

Cool I’ll check these out... I don’t need stats really as this thing is going to be a crashed ship that’s lain derelict for years.

Wow... The Valor is an ugly ship!!

Altho not as ugly as the Terminas!!

The Harrower is looking promising tho!

Hey the terminas looks alright to me, the life of it is pretty cool too, I agree with the Valor though...that thing is ugly... Best described as a Flying bathtub on a unicycle

Any other suggestions that aren’t Sith ships?

Old republic era? Not many well known cap ships of that time...

Praetorian-class frigate maybe?

After that can't help you with non sith ships... Although sith ships are the coolest looking

Agreed they do look cool!

My only worry is that my players will want to loot it to death & will expect some nice Sith goodies that I really don't want them to have 😶

Interdictor class star destroyer

Foray class blockade runner (seems like a good fit)

1 hour ago, AceSolo5 said:

Agreed they do look cool!

My only worry is that my players will want to loot it to death & will expect some nice Sith goodies that I really don't want them to have 😶

1000+ years of rust and neglect, wildlife, adverse even acidic weather leaves this ship in ruins all that remains is a meer husk of this once great and feared ship, it is not hard to imagine this ship in its former glory but now it is naught but a hazardous area that could fall apart at any time... It is clear that many sections have also been removed in its time on this planet likely from other looters and under some fallen debris you notice skeletal remains of some unknown species, likely one of the last lifes this ship was able to claim, maybe not the last

That should set you up for a highly dangerous place with little chance of reward due to previous looters

1 hour ago, Samuel Richard said:

Interdictor class star destroyer

Foray class blockade runner (seems like a good fit)

I like the Foray... no hanger bay unfortunately by the looks of it!

Although I could use the design & make it bigger so it could accommodate one 👍

4 hours ago, AceSolo5 said:

I like the Foray... no hanger bay unfortunately by the looks of it!

Although I could use the design & make it bigger so it could accommodate one 👍

Remember vehicle mods, it wouldnt be out of the ordinary. Off course I love the Foray and if I were a PC in the adventure I would totally attempt to repair it even if it took mulitmillions.

10 hours ago, AceSolo5 said:

Agreed they do look cool!

My only worry is that my players will want to loot it to death & will expect some nice Sith goodies that I really don't want them to have 😶

The thing about derelicts on backwater worlds? You're usually not the first person to loot them...

Lost in the crash or earlier, scavenged by any surviving crew or locals... heck if the items are the sort you're worried about it's a fair bet that even if a full salvage and repair wasn't worth it, the Sith probably sent in a team to do a sweep and recovery of high value items.

9 hours ago, Ghostofman said:

The thing about derelicts on backwater worlds? You're usually not the first person to loot them...

Lost in the crash or earlier, scavenged by any surviving crew or locals... heck if the items are the sort you're worried about it's a fair bet that even if a full salvage and repair wasn't worth it, the Sith probably sent in a team to do a sweep and recovery of high value items.

The thing is, the players might well be the first people to find this ship... it’s located on an isolated world deep within a nebula consisting of dark matter, dust & the debris of destroyed planets! Getting lost in there is generally fatal as the cloud is so dense that nav computers can’t detect any stars to navigate with or ascertain position.

My players are part of a fledging resistance group in the sub-sector so I plan on them using the ship as a base (hence the need for a hanger bay)... and I know that one of my players will want to know which room all the grenades are stored in 🤣

37 minutes ago, AceSolo5 said:

The thing is, the players might well be the first people to find this ship... it’s located on an isolated world deep within a nebula consisting of dark matter, dust & the debris of destroyed planets! Getting lost in there is generally fatal as the cloud is so dense that nav computers can’t detect any stars to navigate with or ascertain position.

My players are part of a fledging resistance group in the sub-sector so I plan on them using the ship as a base (hence the need for a hanger bay)... and I know that one of my players will want to know which room all the grenades are stored in 🤣

Interesting idea, one thing you should also think about (if you haven't already) is power, access to hanger bays is normally through shields which would require power

For a mission that I did there was an asteroid that served as a small pirate base, it had an air shield to keep some atmosphere inside and that was powered by another ship after clearing it out they kept it secret to use later if they needed a place to hide or store loot... So an idea may be that the stumble on the wreckage which is currently occupied by a small pirate group due to your idea of navigation problems the only chance of them figuring out how to leave is to find out how the pirates do it so they can clear them out find the info and that way they have a operational powered base and in a later session they can defend against some pirates who were away during your PCs first attack. Defending a base of operations can always be an interesting scenario

Edited by LMasterList

The planet has atmosphere so I’m not too worried about the shields, I’m happy for them to be open to the elements.

I do want them to salvage parts of the crashed ship though for parts & resources to make it a viable base.

They also have a way in & out having found (I say found, I mean stolen) an ancient artefact from the local Moff’s “Museum” that contained a secret star chart detailing a route through the nebula created by the scout who originally plotted the sub-sector.

Funnily enough the route in does start in a system where a group of Ubese pirates have their base... pretty sure they might notice ships heading into Hyperspace on a seemingly suicidal trajectory into the nebula 👍

6 hours ago, AceSolo5 said:

The thing is, the players might well be the first people to find this ship... it’s located on an isolated world deep within a nebula consisting of dark matter, dust & the debris of destroyed planets! Getting lost in there is generally fatal as the cloud is so dense that nav computers can’t detect any stars to navigate with or ascertain position.

My players are part of a fledging resistance group in the sub-sector so I plan on them using the ship as a base (hence the need for a hanger bay)... and I know that one of my players will want to know which room all the grenades are stored in 🤣

Magazine and armory explosions are a good reason for a ship to end up a derelict....

Though depending on the type of ship there may not even be grenades, or only a handful. Planetary assault ships would have extensive armories to support the troops. An escort carrier or cruiser.... Probably not so much.

3 minutes ago, Ghostofman said:

Magazine and armory explosions are a good reason for  a ship to  end up a  der  elict..  ..   

Oh I like that 👍 That has DEFINITELY happened!

I’m still undecided on the ship, but leaning towards a military vessel because of the need for a hanger bay, which I stupidly mentioned it had last session.

I suppose the person who found it & reported back on it to my players could’ve mistaken the tear in the side of the hull that was created by the magazine and armoury exploding for a hanger, they only did a cursory fly by!

Nah, have fun with it.

The ship has been there for a while right? So it's overgrown or otherwise covered. Only some of the ship is visible from the air. The rest is covered by trees, partly in a cave, under a waterfall, whatever.

Nothing like the moment the players open a door expecting unlimited thermal detonators and instead find a pleasant sunny meadow, angry cave lizard, or blast of water.

Also depending how long it’s been there things might just have decayed. In a breathable atmosphere any metals that can corrode will. They could find a crate of blasters only to find the seals gone and it’s full of water and hunks of rust. Could also be the reason the ship can only be used as a base and not made to fly. The spars are so corroded it’d never take the stress of lift off.