Three Scum Fives - What Upgrades?

By TheHumanHydra, in X-Wing Squad Lists

Bo shuda. What upgrades would you put on these three Scum ships? Eight points remain; let's assume gunner Han goes up by two points, so he's inaccessible.

Boba Fett (80)

Talonbane Cobra (50)

Guri (62)

Total: 192

View in Yet Another Squad Builder 2.0

Here are some thoughts.

1. On Boba - Trick Shot, Marauder, Veteran Tail Gunner.

2. On Guri - Advanced Sensors.

3. Across the three - Trick Shot, Predator, Predator, Fire-control System.

4. A bid, or some cheap ETs and a bid.

not much room to do much. maybe 8pts bid?

Palob + title = 50pts but im going to assume u dont have the Moldy Crow title?

guri really needs advanced sensors but that would put u at 200pts which isnt ideal as u have no bid and no crew for boba.

do u have a fang fighter?

maybe...

Fenn/Guri/Talonbane

Talonbane you can get away with just Marksmanship or Predator. He needs something. Not much, just something. Though I love to run him with Proton Rockets for a 6 dice alpha strike.

Guri practically has to have Advanced Sensors. If you run Guri naked, you might as well run a Black Sun Assassin with Outmaneuver.

Boba can be flown naked.

So, if you're set on putting those 3 pilots on the table, I'd run Talonbane and Boba naked, and put Advanced Sensors on Guri.

3 hours ago, Da_Brown_Bomber said:

not much room to do much. maybe 8pts bid?

Palob + title = 50pts but im going to assume u dont have the Moldy Crow title?

guri really needs advanced sensors but that would put u at 200pts which isnt ideal as u have no bid and no crew for boba.

do u have a fang fighter?

maybe...

Fenn/Guri/Talonbane

Alas, those three (and a Quad) are the only chassis I have available. The pilots could be switched up, though.

Id consider Predator on Cobra and go budget on Guri with Collisiondetector.

Without being able to move second, Guri still moves after everthing I1-4 (which includes several popular pilots like Palob, 4-LOM, and every generic). Sure, moving after the multitude of strong I5 pilots is optimum, but I am not in the camp of thought were she either has a ridiculous bid or gets left off the table. With AS boost or bendy BR, her moving last in I5 is certainly more easy-button, but even moving first she has so many positioning options that Guri has lots of game. I say go to 198-200 and play the crap out of your ships.

Boba/Giri/Jakku Gunrruner would be pretty decent list.

Boba Fett — Firespray-class Patrol Craft 80
Fearless 3
IG-88D 4
Marauder 3
Dengar 6
Ship Total: 96
Half Points: 48 Threshold: 5
Guri — StarViper-class Attack Platform 62
Outmaneuver 6
Advanced Sensors 8
Ship Total: 76
Half Points: 38 Threshold: 3
Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3

total squad points = 200

boba / guri / quad

(80) Boba Fett
(3) Marauder
(4) Han Solo
(4) IG-88D
Points 91

(62) Guri
(8) Advanced Sensors
Points 70

(28) Jakku Gunrunner
Points 28

Total points: 189

you don't run guri without advanced sensors and a bid. with this you can put pattern analyzer (five points) on the quad or outmaneuver on guri (six points). pattern analyzer would probably be my choice, if you have it. it's in the resistance and first order conversion kits only.

running guri, talonbane and boba is not very good, but could be done. advanced sensors is pretty much mandatory on guri.

Thanks for the very helpful responses, everyone. Advanced Sensors got the most support, with the caveat that it would be ideal to have a bid, so not to run these exact three ships. :) Thank you!