Is Tavson (Upsilon) with GNK dumb?

By Goseki1, in X-Wing Squad Lists

Trying to make the Upsilon a bit more interesting and viable as a ship. My thinking with the below would be to set the Upsilon by itself and the other 3 together. If the Upsilon is focused I'll use my other ships to do damage whilst it tanks. If they go for my other ships, Tavson is quick and close the gap quite quickly and do decent damage with his 4/5 dice.

If Tavson is defending against three, 3 dice hits that roll all hits (9), with reinforce and GNK you mitigate 4 damage and can recharge GNK for the next round. That seems... Decent?

(62) Lieutenant Tavson
(10) GNK "Gonk" Droid
Points 72

(45) "Quickdraw"
(10) Special Forces Gunner
(5) Pattern Analyzer
Points 60

(35) "Scorch"
Points 35

(33) "Longshot"
Points 33

Total points: 200

You might want to switch out one of your FOs for Muse with Squad Leader to coordinate an action in order to prime your Gonk. Muse is also super handy for removing stress & giving you multiple full stops on your oops shuttle. A stressed Tavson can't take actions.

Edited by Force Majeure

You’re already winning if they’re attacking your reinforced ship.

Put the points elsewhere...

He's not wrong, but I say go ahead and try it. There's no better way to settle whatever itch, question or doubt you have than to put it on the table and see for yourself.

9 hours ago, Force Majeure said:

He's not wrong, but I say go ahead and try it. There's no better way to settle whatever itch, question or doubt you have than to put it on the table and see for yourself.

Hah, that's the truest thing about xwing I've ever read.

I recently ran Thannison with Phasma, Muse, Null and Quickdraw. It did okay but needs a lot of tweaking. But it was good to play it and get it off my chest.

Edit : meant to add, Muse is great but that's a lot of points to literally support 1 ship, that doesn't often do much damage itself

Edited by Goseki1

I ran this in a tournament reacently, came 4th since i forgot to change a dial from 5 forward instead of 3. Was really tight with 15pts MoW diffence in top 4.

Backdraft takes some heat so fanatic triggers, he then goes through and kites ships with FCS/Fanatic/evade token at R3.

QD in the face untill shielddrop, then fcs/fana/evade strategy.

Tavsson moves very freely with this build and can prio positioning and doublemod shots.

First Order Brawl 3.0

(45) "Quickdraw"
(10) Special Forces Gunner
(5) Pattern Analyzer
(3) Fire-Control System
(2) Fanatical
(5) Hull Upgrade
Points 70

(62) Lieutenant Tavson
(5) Captain Phasma
(5) Pattern Analyzer
(2) Electronic Baffle
(5) Collision Detector
Points 79

(41) "Backdraft"
(2) Fanatical
(5) Hull Upgrade
(3) Fire-Control System
Points 51

Total points: 200

Phasma/PA/ Baffel will give you alot more then gonk imo :)

Edited by Muppetfluffer

Yeah I think its a bad move. You have all the actions, the combined point and opportunity cost of GNK is just gonna be too high for the return.

If you want more durability grab a SU for 4pts, that will actually move your half points threshold.

Spend the savings on better wingmates/wingmate upgrades.