Correlian Conflict: Bonus Objectives

By Rocmistro, in Star Wars: Armada Rules Questions

Ok, so, after 2 years, I'm finally getting around to playing CC.

Reading through the rules, I think I only have 1 question; how/when do a given system's "Bonus Objectives" come into play?

-Each player generates a fleet, and that fleet must include 3 objectives (Assault, Defense and Navigational), just as you would for tournament play, is that right?

-So, if you were assaulting (or defending), for example "Duro" (+3 Objective Cards), how would they come into play?

By bonus objectives I assume you are referring to Asteroids, Nebula Outskirts and Independent Station?

These only come into play when the battle is taking place at an unoccupied or Rebel presence location (objectives for bases or special assaults are different). Each location on the map should have a box with the pertinent objectives for that location. Here are some examples:

  • "+3 objective cards" - The attacker gets to choose from the defender's 3 standard objective cards.
  • "+2 objective cards, Asteroids" - The defender chooses two of his standard objectives and adds the Asteroids objective. The attacker then gets to choose from these 3.
  • "Nebula Outskirts, Independent Station" - The attacker can only choose from these two objectives. The defender's 3 standard objectives are not used.

This man has it correct 🙂

There are certain places they become a choice, and others they are **** near mandatory... but overall, rarely used. Which is a shame, as Nebula outskirts is simple but changes a lot...