3 minutes ago, TauntaunScout said:You know what this game really needs? An objective/mission/condition card sea-change. I don't know what, or I'd write my own on index cards and use those.
So much this. Every objective cares about Unit Leaders, and only two of them care about non-trooper Unit Leaders (Breakthrough and Key Positions). Which has further pushed the meta into maximizing unit activations, with an emphasis on troopers. Some Battle card that in some way punished bringing a large number of units could shake things up.