We are about to start a league in Southern Arizona and I wanted to see if anyone who has previously organized or played in an Armada league had any best practices or suggestions they would like to pass on to help make our league a success. Below are the options that I came up with and what I am leaning towards.
Schedule: Based on participation, I was looking at a Round Robin schedule with either one or two games against each opponent. There would be a published schedule for games to be played over the course of one or two weeks (again based on participation), but aside from the specific matchups between opponents, the dates would be more of a guideline to keep people on track.
Location/Platform: Players can play their game in person, on Vassal, or on TableTop Simulator. The last two are to aid people (like myself) that can't always make it out to the game store to play.
Scoring: I have seen leagues scored by simple win/loss (one point for a win, one point for a loss) or by tournament points and MOV. I am leaning towards using tournament points and MOV to prevent boring games where people are afraid to engage one another. I have also considered some kind of bonus point(s)/MOV for playing a game at one of our three FLGS and/or playing at all three of them over the course of the league. This is to help promote the game at our FLGS while we are engaged in our league, which could help to grow the game in our area.
Fleet Lists: They could be fixed throughout league (one list), completely open (new list every week, if they choose), or fixed-faction (choosing Imperial or Rebel at the start, you can have a new list every week so long as you keep that faction). I am partial to fixed-faction for thematics and think that knowing your opponent will have an Imperial or Rebel list doesn't necessarily give you an advantage.
Thoughts? Anything missing? Any constructive criticism and input is very much appreciated. Thanks in advance!