Questions about the Squadron Packs?

By faxx2, in X-Wing

So having come to the party late, I have a question. . . will the squadron packs (wave 3) have a the non unique upgrade cards included, or would one have to buy a conversion kit (on top of the starter set) to have a full selection?

Edited by faxx2
15 hours ago, faxx2 said:

So having come to the party late, I have a question. . . will the squadron packs (wave 3) have a the non unique upgrade cards included, or would one have to buy a conversion kit (on top of the starter set) to have a full selection?

The squadron packs are going to be their own thing. They'll be a 2nd Edition product so there will be nothing to "convert." Conversion kits are really meant to bring 1st Edition ships into 2nd Edition.

If you want to run upgrades in greater number than are included in the squadron pack you'll need them from "somewhere." A conversion kit is one place you might find them. When the exact contents of the squadron pack are known you'll be able to make a better judgement on what you don't have in your collection for the squads you'd like to field. Then you'll be able to figure out where to go to find it. There are a few sources for upgrade cards: core set, expansion, conversion kit, other players via trade/sale, and promo items from tournament kits.

But the squadron pack or any expansion isn't automatically going to have some upgrade card that is available in some other product.

To expand upon that answer: the Squadron Packs will certainly include some of the upgrades for the upgrade slots the ships have, but don’t expect all of the upgrades for those slots.

For example the V-19 is likely to have a missile slot, so the Guardians of the Republic pack might have Concussion Missiles and Homing Missiles, but it won’t have one of every missile card.

FFG have a history of putting some of the better upgrade cards into various expansions to encourage ppl to buy them. Ideally there would be no need to buy outside of your preferred faction to get what you need but sometimes you may have to be a pack and a ship from another faction to get exactly what you want.

HWK-290 title Moldy Crow is one example of this. It only comes in the Rebel Conversion Kit. So as a scum player, I still need to buy it.

Because of the conversion kits there are so many of the standard upgrade cards around that finding them online is easy. However, there are certain very specific cards that will be hard to acquire. For example the dark side force upgrade "Hate" is to be found in the first order conversion kit only (and soon in the sith infiltrator expansion), but can be interesting for empire, scum and even rebel players (with the Maul/Ezra combo). Getting these specific cards can be annoying. Starting with a core set and a squadron pack should be enough, in casual games you can always proxy. Only when you start to go to tournaments having original cards will matter and even then you can borrow.

Edited by KaLeu

Moldy is one of the worst offenders, given it’s basically necessary to fly the HWK. I’ve been borrowing my Scum friend’s Maul card for my Hatin’ Kanan list (which... idk why I bother, since I’m proxying Hate itself until I can get it from the Separatist expansions)

36 minutes ago, Da_Brown_Bomber said:

HWK-290 title Moldy Crow is one example of this. It only comes in the Rebel Conversion Kit. So as a scum player, I still need to buy it.

18 minutes ago, SpiderMana said:

Moldy is one of the worst offenders, given it’s basically necessary to fly the HWK.

Just to play devil's advocate, Moldly Crow should probably have been a faction-locked card in reality. It's the ship owned by two Rebel pilots and technically has no business on a Scum HWK.

If Scum HWKs need help, they should have gotten a title for themselves.

Edited by Darth Meanie
Just now, Darth Meanie said:

Just to play devil's advocate, Moldly Crow should probably have been a faction-locked card in reality. It's the ship owned by two Rebel pilots and technically has no business on a Scum HWK.

Like the Falcon, the Moldy Crow had a number of owners before Kyle & Jan, Palob being one of them.

6 minutes ago, Innese said:

Like the Falcon, the Moldy Crow had a number of owners before Kyle & Jan, Palob being one of them.

Oops. I stand corrected.

Carry on.

5 minutes ago, Darth Meanie said:

Just to play devil's advocate, Moldly Crow should probably have been a faction-locked card in reality. It's the ship owned by two Rebel pilots and technically has no business on a Scum HWK.

IMHO the HWK should also be at least medium size, it's a freighter! But after all it's just a game an i like seeing the HWK being played.

Edited by KaLeu
11 minutes ago, Innese said:

Like the Falcon, the Moldy Crow had a number of owners before Kyle & Jan, Palob being one of them.

Dace another.

A note about the number and type of upgrades being available or not in the Squadron Packs . The only ones we know either way are those that were shown in the spreads, we have no soild information otherwise about what will or will not be available. People seem to be forgetting the big stacks of upgrade cards that also featured in the announcement article, every generic upgrade that the ships have a slot for could, and likely will, be in there, and we don't know 100% what slots are and are not present (though we can take a few educated guesses based on the known upgrades as to what will be). From the look of them the Squadron Packs are the "starter sets" for the Republic and Separatists, not including some of the generic upgrades that could go in the slots that exist on the ships in the pack would be fool hardy.

1 hour ago, Da_Brown_Bomber said:

HWK-290 title Moldy Crow is one example of this. It only comes in the Rebel Conversion Kit. So as a scum player, I still need to buy it.

I don't know if the HWK is the best example, because it hasn't been rereleased yet, so we have no knowledge of what will or won't be available with it.

1 hour ago, Darth Meanie said:

Oops. I stand corrected.

Carry on.

Devil, advocated!

44 minutes ago, Hiemfire said:

every generic upgrade that the ships have a slot for could, and likely will, be in there

I hope not... I mean, good for whoever needs them, but I don't particularly want another deck of the generic upgrades beyond what I could reasonably field, and thus am not storing in my binder 😂

7 minutes ago, SpiderMana said:

I hope not... I mean, good for whoever needs them, but I don't particularly want another deck of the generic upgrades beyond what I could reasonably field, and thus am not storing in my binder

For someone starting with X-Wing with either Republic or Separatist plus a Core Set and not having the conversion kits their presence is necessary, and having multiple copies of an upgrade for those of us who do isn't always a bad thing, though I'll grant it can be inconvenient. Cards can get damaged or destroyed so having back up copies is a good thing.

But mah stack of multiple copies of upgrades is thiiick!

22 hours ago, faxx2 said:

So having come  to the party late  , I have a question. .  . will the squadron packs (wave 3) have a the non unique upgrade cards included  , or would one have to buy a conversion   kit (on top of the starter set) to have a full selection?

So I'm sure you've gotten a bunch of answers already, but I'm just gonna try to be concise.

The squad packs will have more upgrade cards included in a standard single ship release, but currently we don't really know which cards are in there, how many copies of each, or which ones got omitted.

Unless you're planning on jumping straight into competitive tournaments though, you really only need the ships you want to fly, their dials, their ship tokens, and of course the essentials from a core set like range ruler, damage deck, etc. As long as you have the models and the cardboard for the pilots you're running you can simply print out the remainder of your lists upgrades and use that list as a reference for the cards you don't actually own. Proxying is super common at just about any Local Game Shop that runs X-wing nights.

For most tournaments you will need at least one copy of each card you're using, but one card can be applied to multiple ships. for example, you could bring 3 ships using proton torpedoes for your squad, but you only need to have one proton torpedoes card physically with you.

TLDR, just buy the models you want to fly, and don't worry about upgrades until you start looking at getting into the competitive scene. Proxy any upgrade card you want for casual games.

5 minutes ago, Hippie Moosen said:

For most tournaments you will need at least one copy of each card you're using, but one card can be applied to multiple ships. for example, you could bring 3 ships using proton torpedoes for your squad, but you only need to have one proton torpedoes card physically with you

Wait, really? At top tier events, even? Or are you just saying smaller tournaments tend to not be picky? Because I definitely would have thought you needed the right number of the actual card.

1 minute ago, SpiderMana said:

Wait, really? At top tier events, even? Or are you just saying  smaller tournaments  tend to  not be picky? Because I definitely would have thought you needed the right number of the actual card.

It's been awhile since I read the tournament rules, but I'm fairly certain that's how they ruled it. I'll need to go through it again to check.

1 hour ago, Hippie Moosen said:

It's been awhile since I read the tournament rules, but I'm fairly certain that's how they ruled it. I'll need to go through it again to check.

If they are adhering to the tournament regs, then you need all cards and they have to all be ffg product.

From page 4 of the tournament regs:

Cards such as ship and upgrade cards are considered essential components
(see page 5). A player must have all cards required for their list, including
the suitable number of copies of any cards used multiple times. Proxies of
cards are not allowed unless used under the rules of “Lost and Damaged
Components” on page 5.

4 minutes ago, hargleblarg said:

If they are adhering to the tournament regs, then you need all cards and they have to all be ffg product.

From page 4 of the tournament regs:

Cards such as ship and upgrade cards are considered essential components
(see page 5). A player must have all cards required for their list, including
the suitable number of copies of any cards used multiple times. Proxies of
cards are not allowed unless used under the rules of “Lost and Damaged
Components” on page 5.

Thank you! I have the tournament regs downloaded on my phone, but I can't check it while I'm at work. I've been wanting to look them over since I posted that. Now I can go back to being wrong :P

The reality is most TOs won't care much, especially if you're using custom community alt arts, like Mynock or Gold Squadron promos. Buf if you're going anywhere where you're paying more than $20 or traveling, I would find a friend who can lend you the components you need. No sense losing out because you have the wrong cardboard.

Edited by hargleblarg
spelling
7 hours ago, Darth Meanie said:

Just to play devil's advocate, Moldly Crow should probably have been a faction-locked card in reality. It's the ship owned by two Rebel pilots and technically has no business on a Scum HWK.

If Scum HWKs need help, they should have gotten a title for themselves.

I'm REALLY hoping for another title or two for the HWK, some approaches different than the current Moldy Crow that accentuate other traits of the ship.

For the time being, I'm thinking of making my own alt-art HWK title cards just for variety (same ability) for casual games.

Yeah don't buy stuff you don't want, somebody will be willing to loan you the cards you need for the one or two events you go to a year that people actually care if you proxy or not.

Also, it's not out of the question that all the cards neccesary are in the squadron packs. There's a pretty hefty stack of upgrade not shown in that spread in the one article we've actually had giving us any information about this stuff.

10 hours ago, JJ48 said:

I don't know if the HWK is the best example, because it hasn't been rereleased yet, so we have no knowledge of what will or won't be available with it.

HWK-290 is a unique case I suppose. I think its the only ship that can be played by 2 different factions.

Imperials used to have a firespray in 1.0, with imperial pilots which included Boba and Kath and the generic BH. Then when scum hit stores we had a 1.0 scum boba and scum kath scarlet... both of which were very strong and saw a fair amount of play. Back on topic...

its interesting that FFG kept rebel HWK and scum HWK-290 for the 2.0 version of x-wing. This is wishful thinking but I'd love to see a new title for the HWK-290 appear in the expansion when they rerelease the HWK-290 again. At the very least they should include the Moldy Crow title but i want too see two variants of it included.

19 minutes ago, Da_Brown_Bomber said:

I think     its the only ship that can be played by 2 different factions.  

Y-Wing, TIE/Ln (Rebels have access to 4 limited pilots), Z-95, and when the Republic releases the ARC-170. So the HWK-290 isn't unique in that regard.