Idea for a new gunner

By SystemDowngrade, in X-Wing

59 minutes ago, clanofwolves said:

These are all cool ideas.... or bad ones.

Just keep in mind, we don't want anything close to a 360 arc on a ship and the game warrants the mobile arc player make a choice without absolute knowledge as that is a great game mechanic. keep an actual game in the game please. Thanks from the peanut gallery.

I do think Wired Gunner is a nice one. It can, thinking about it, afford to be fairly cheap - since it's only affecting attack rolls, not attack and defence rolls, it's probably fair enough keeping it at 1-2 points (compared to 1 point in 1st edition for Wired). I'd say 2 points, since you don't have to buy the 'elite' ship pilots to equip it, which is a net saving (especially on a striker which for some godforsaken reason pays 4 points to upgrade from the Sentinel to the Scout).

A reroll of a focus result isn't too powerful, though, since you'd only be using it if you didn't have a focus (or force or calculate) token, which means the reroll only has a 50% chance of coming up good, and there's no interaction with target lock since you can't reroll a reroll. As a result it's only really there for when you've been forced to pull a red (or linked) reposition or rotate, which feels about right.

23 hours ago, impspy said:

Wired Gunner -When attacking, if you are Stressed, you may re-roll your "Focus" results.

How cheap? 1 is perhaps too cheap, 2 though might be OK

22 hours ago, BDrafty said:

Defensive gunner

If you are hit by an attack outside of your Icon arc single turret , you may spend a focus token to roate your Icon arc single turret to that attacker.

Could be fun for low Initiative turret ships. The lack of focus token for the attack keeps it from being over powered (opinion).

Which ships have gunner and crew. Meaning Perceptive copilot for two focus so they could rotate and shoot modified dice. Good idea though.

How's about a gunner that allows you to still shoot at a target, that bumped you?

18 hours ago, C3gorach said:

Let me reiterate, I meant something useful... 😌

Fifth gunner isn't bad at all. If you're after a gunner with a useful effect (especially if that effect is some form of passive mod) then you'll be rapidly approaching fifth gunner in price

3 hours ago, LTuser said:

How's about a gunner that allows you to still shoot at a target, that bumped you?

That’s a very good idea, wouldn’t even need to lock it to a turret arc and could have it function similar to 1e snap shot?

Reactive Gunner (5pt)

After an enemy ship partially executes a maneuver that overlaps you, if it is in arc, you may perform a bonus attack against that ship. If you do, your attack dice cannot be modified during the bonus attack.

4 hours ago, intoxicatedALF said:

That’s a very good idea, wouldn’t even need to lock it to a turret arc and could have it function similar to 1e snap shot?

Reactive Gunner (5pt)

After an enemy ship partially executes a maneuver that overlaps you, if it is in arc, you may perform a bonus attack against that ship. If you do, your attack dice cannot be modified during the bonus attack.

I was thinking more of

Reactive gunner (4 or 5pts).

If your ship gets bumped by someone else, you may still shoot at them, however, if YOU do the bumping, you can't.

9 hours ago, gadwag said:

Fifth gunner isn't bad at all. If you're after a gunner with a useful effect (especially if that effect is some form of passive mod) then you'll be rapidly approaching fifth gunner in price

Fifth Brother isn't bad, but I do think a 12pts upgrade is a bad investment for a ~40pts, 2 Evade, 4 Hull Ship.

Also while Han Gunner (Scum) is severely undercosted, something like Dengar wouldn't be bad...

On 1/16/2019 at 4:41 AM, Magnus Grendel said:

It could work - as noted, it's 'expanding' your arc of fire. Rather than creating an excessively wordy card, I'd make it only work front or rear 180 (which is still good) because those 'full arcs' have already been defined to support reinforce and exist in the rules reference, and rather than stopping you modding the dice if you do so, why not simply make spending the token the cost to trigger it?

Observant Gunner

Gunner

Prerequisite: Icon action rotate , Small or Medium Ship

Before you perform a Icon arc single turret attack, if your Icon arc single turret is aligned with your Icon arc standard front or Icon arc standard back , you may spend Icon action focus to treat your Icon arc full front or Icon arc full back respectively as your turret arc instead.

This is an excellent refinement. My reasoning for even trying to use undefined left and right 180 degree arcs was because restricting usage to only foward and rear arcs would prevent shots without penalty to the sides, at least while still retaining use of the gunner.

However, you are certainly right, this would be excessively complicated and out of x wing 2.0s design space, at least without a new FAQ.

I’d also still present the idea that the enemy gets an extra defense die, as I don’t think sacrificing an action is enough of a penalty

My apologies for such a belated reply

Edited by SystemDowngrade
On 1/17/2019 at 9:13 PM, LTuser said:

I was thinking more of

Reactive gunner (4 or 5pts).

If your ship gets bumped by someone else, you may still shoot at them, however, if YOU do the bumping, you can't.

This is a hard one to remember -- esp if you're an low-initiative pilot. Are there other effects that go through phases like that?

On 1/18/2019 at 12:13 AM, LTuser said:

If your ship gets bumped by someone else, you may still shoot at them, however, if YOU do the bumping, you can't.

Reactive Gunner. [1 recurring charge.]

After an enemy ship overlaps you, lose 1 charge. While your charge is inactive, you may perform [turret arc] attacks against ships at range 0.

That's my best guess at "actual rules language" for your effect without resorting to conditions.

As far as gunner i'd like to see...

We don't want large-base 360s, and I'd prefer it if low-init ships got weapons to fight back with. However, I'm also not into super passive mods like Han, Vader, and Rey gunners. Also, there are a handful of gunnered ships that don't have turret arcs (making a lot of gunners like Ezra and Rebel Han worthless). Here's my shot:

Spotter.

After an enemy ship executes a maneuver, if it is in your firing arc at range 0-2, you may spend a focus token to acquire a lock on the target.

The idea is to reward you for at least pointing your ship in the correct direction. As a heavy ace player, I very often find myself moving into the arcs of lower init ships, but then I get to move twice so they can't shoot me anymore. While technically action-neutral, it allows for lower init ships to get lock for munitions if they want them, or give them the freedom to k-turn next round and still have some mods if the ace just arc-dodged you. I have more analysis but it's bed time.