Here’s my attempt at implementing a gunner to x wing second edition that’ll help target acquisition with turrets that won’t be utterly broken or turn it into a 360 degree turret.
Basically, what this gunner will do is broaden your 90 degree arc to 180 degrees, but if the shot isn’t made in the 90 degree arc, you can’t mod your dice and the opponent rolls an extra defense die, portraying the gunner frantically rotating the turret to get a potshot in.
To clarify what I meant, a ship pointing it’s turret arc left with this gunner equipped would be able to make regular turret attacks in it’s left arc and penalized turret attacks in the left half of it’s front and rear arcs.
Obviously, this gunner would need to be restricted from being equipped onto dual arc turrets less we get 360 arcs again, or:
(1) Turns dual arc turrets into single arc turrets with this gunner equipped.
(2) Has a different effect on dual arc ships, turning them into single arc 180 degree turrets without penalties.
As for cost I’m not so sure, but I’d say maybe around 9 points, but I’ve only tested this in a couple games.
I was also thinking about adding to the ability something along the lines of “after performing a turret attack, rotate the turret to the arc the target of the attack is in” so that since, the gunner had rotated to fire in another arc, the turret should now be facing that arc now.
I’d love to hear your opinions or ideas on this and have you guys test this out!