Deep Space Nine

By Crabbok, in Star Wars: Armada

Figured I'd share. I don't post too many of my videos over here, because I figure most who are interested already know where to go look - but I wanted to share because I feel like this one came out really good. I'm gonna be tooling around with the stats and cards for it a bit more but for now I think this'll make for a really interesting option.

Also rebels can use it if they want!

Looks great. Maybe someone can 3D print a base for it.

I am stuck at work currently so cannot listen to the video but would be interested in getting files to print for the cards. I recently finished building out DS9 model and would love to use it in some local games. Are they available for download?

The files I made are very much preliminary. After some play I may refine them a bit and build them properly. Files will probably be posted up on Crabbok.com

Most excellent. A giant spacestation is always fun with spaceships.

" I feel a great annoyance in the Force " says the Emperor, after Quark enters the Star Wars realm,

great video as always πŸ‘

15 hours ago, LostFleet said:

" I feel a great annoyance in the Force " says the Emperor, after Quark enters the Star Wars realm,

great video as always πŸ‘

I don't think Vader would be as forgiving of Quark as Odo was.

@Crabbok How long did it take you to paint DS9? Looks great!

On 1/15/2019 at 9:08 PM, Grand Admiral Buford said:

I am stuck at work currently so cannot listen to the video but would be interested in getting files to print for the cards. I recently finished building out DS9 model and would love to use it in some local games. Are they available for download?

10 hours ago, Draconis80 said:

@Crabbok How long did it take you to paint DS9? Looks great!

3 or 4 days. I'd pull it out for about 2 hours each night. so 6-8 hours or so?

love it, thx! My fav ST series, come to life in my fav table top πŸ™‚

Crabbok, how did you like the way the DS9 performed? I did a similar thing a couple years ago, but quickly found the lack of "maneuvering" that it did/could do, made the play/counterplay rather boring.

On the 2nd iteration, I broke up the DS9 into 6 "hull zones". The 3 "pylon" areas were shield generators only, and the stats were:

-no battery guns (but a smaller overall arc)

-6 shields each.

-2 blue Anti squadron dice.

-1 brace and 1 contain token PER Pylon section (only usable for that section).

The thin latitude areas in between the pylons (which I called "gunways") were where the actual guns are.

-I can't remember what the actual guns were, but similar to what you have

-2 shields each

-no antisquadron dice

-2 redirect defense tokens per zone

I also gave it several upgrade options, but can't remember what they were.

It had a speed of 1 which it could use to rotate, like what you had, or it could combine a token and a dial to move Range 1 (squadron movement), keeping the same orientation.

The quality is A+

But isn’t DS9 supposed to be like 1.5km across? It would be a bit shorter than an ISD.

bah ok then this is Deep Space 10

Looks really nice! Loved your video!