troubles winning while attacking

By ertw16, in Tide of Iron

Ive played the first 5 scenarios and the game was always ended because it was impossible for the attacker to complete scenario objectives. I did a little searching after the game and I found out that during those 5 scenarios, that I was only doing 3 actions per turn instead of 2 per division. Im wondering if this would of "helped" the attackers enough to make a big difference and make it possible to win(during a 3 or 4 palyer game)?

Also it could be that the strategy while attacking is all wrong. As an attacker should you concentrate on moving up squads and vehicles and risking loosing at least one of the moved game pieces or plan moving more slowly and not receiving casualties.

*Note* if you guys have a link for basic strategies it would help out alot

Thanks

Very hard to recoment attacking strategy without knowing scenarios. But usualy time is of the essence, and you have to keep moving as atacker. With just 6-8 turns in a game, it can be alle over much too soon.

Succesfull attacking combines the elements: Firegroups, Suppressive fire, and Assault, Diversion, and Gambits.

Usualy the attacker has more units than the defender, thus creating an opputunity to perform actions late in the turn which the defender can not react to as he runs out of units and i forced to pass.

Sounds like you are another victim of a common misunderstanding about how many of your units can do something each round. It's not 3 each round but in fact all your units can do something each round. The typical 3 is just a way to break it down into smaller potions so that you take 3 then your oppenent takes 3 then back to you for 3 more and so on until all units of each side has went. Then the action phase is over and you move on to the command phase. So yes if you were doing what I think you were doing you would never get much accomplished within 6-8 rounds and would therefore never win any scenario.

hefsgaard is right. you have to plan what you are going to do, but remember the best laid plans can go wrong. so have alternatives ready when your opponent surprises you

BJaffe01

The best laid plans are often laid to rest, or...something like that. Keep at it. Remember it is a game and if you have fun playing it and every game is different, then it is worth the struggle. Not winning every time is good.

The biggest problem I see for new players on the offense is that they are too conservative and are afraid to lose troops.

When on the attack - you will suffer casualties - accept it and life becomes easier. This is particularly the case when you are faced by a time limit and can't just "sit back and snipe" at enemy positions in the hopes of softening them up before the final assault.

Using the strategy cards is very important here as is managing the iniative. Life is a lot easier as an attacker if you can pin down MG nests early on in a round, for example. Throw bait in front of the defender's troops in op fire - maybe you'll lose a bit of cannon fodder (regular infantry) but if they take hits for the much more valuable elites/officers/specialist troops, so much the better.

Try to get as many troops as possible next to enemy positions (using fire and movement if possible to try and whittle down the defenders) and then assault into the position with your last unit and get the fatigued units nearby to assist.