I've been running some Ghost + Jan nonsense lately, and realized that the timing chart for attacking provides very specific criteria for not performing an attack.
QuoteATTACK
Ships can perform attacks which thematically represents the ship firing its blaster cannons, ordnance, or other weapons. If a ship performs an attack, it becomes the attacker then follows these steps:
1. Declare Target: During this step, the attacking player identifies and names the defender of the attack.
a. Measure Range: The attacking player measures range from the attacker to any number of enemy ships and determines which enemy ships are in which of its arcs.
b. Choose Weapon: The attacking player chooses one of the attacker’s primary or special weapons.
c. Declare Defender: The attacking player chooses an enemy ship to be the defender. The defender must meet the requirements defined by the weapon.
d. Pay Costs: The attacker must pay any costs for performing the attack.• During the Declare Target step, the attack arc is the arc that corresponds to the chosen weapon. The attack range is determined by measuring range from the closest point of the attacker to the closest point of the defender that is in the attack arc.
• A primary weapon requires the attack range to be range 1–3. A primary weapon has no cost by default.
• Special weapons have different requirements specified by the source of the attack.
• If there is no valid target for the chosen weapon, or if the attacker cannot pay the costs required for the attack, the attacking player either chooses a different weapon or chooses not to attack.
Main points here are that once you begin measuring range to enemy ships, you've chosen to perform an attack. Once you've done so you can choose not to attack only if you either have a weapon that has no valid defenders that meet the weapon's requirements (turret arc with no targets, ordinance without the token requirement on a defender in the attack arc) or have a weapon you cannot pay the cost for (ordinance with no charges).
Thoughts? Seems sneaky to force someone to shoot the Ghost (with Magva) after they measure and see that Jan is out of range/arc.