With all of the discussion regarding high PS and bid wars, let’s talk about some lower PS pilots that have the potential to lure people away from the ‘moving-last’ addiction. This game can be played well at any PS level, though I’m not going to promise any Ace-flier that adjusting to lower pilot skill will come easy.
I want to bring attention to some pilots that are a great start for flying lower PS, and the Resistance is perhaps a great way to start.
Greer Sonnel, RZ-2 Awing PS 4
I’m not exactly starting too extreme here. PS 4 is still relatively high, but in much of the talk I see and hear, still considered in the non-ideal zone. Greer is the first pilot I flew on the RZ-2 Awing. Her ability to change her firing arc after any fully executed maneuver provides her with a lot of flexibility, freeing up her linked action for boost, or just not having to use a linked action at all. I was surprised by how much easier it was to catch higher PS aces with the flexible arc.
Zari Bangel, RZ-2 Awing PS 3
Zari makes me think of a Dash Rendar a little, because one really important limitation on maneuvers is completely removed. You can think differently about the activation phase, because you really only have to get your ship in the general direction of the enemy, and not worrying about losing your action while bumping opens up a lot of positioning possibilities. Just don’t run into the ship you want to shoot.
Overall, the RZ-2 Awing in general seems to be a great chassis for lower PS pilots, due to it’s repositioning of the arc.
Kare Kun, T-70 X-wing PS 4
Old Blue Ace, for a more civilized age. It is impressive how much better this ship/ability combo is in 2 nd edition. Again, PS 4 is still relatively high, but even against the 5’s and 6’s, Kare Kun can get in some weird places that the opponent couldn’t foresee, and couldn’t escape from. BB-8 or even a standard BB unit is a decent pairing for her, because using the sideslip barrel roll and hard turning at the end of the maneuver makes for a tricky spot to deal with. Or using bb-8 to do a hard 1 and then your maneuver can put you in tough to predict spots that are tough to keep away from.
Lieutenant Bastian, T-70 X-wing PS 2
Bastian may not be great by himself like the others, but his ability makes for some good action economy when paired with some friends that shoot first.
Jessika Pava, T-70 X-wing PS 3
Jess, who gets a little ps boost from first edition, can be a terror with her rerolls. The key with her is to try to keep her from getting focused down by several enemies. She can outlive many higher ps aces, because of her lower ps, she has the opportunity to choose to use her charge on defense before shooting.
Temmin Wexley, T-70 X-wing PS 4
Free reposition? Why, thank you. Although it is true that reposition is the most efficient when you move last, setting up killboxes takes work, and freeing up your action for dice mods is great.
Vennie, MG-100 Starfortress PS 2
The Starfortress itself is pretty kind to low PS, with its usually 270 degree shooting range. Vennie is boosted by every ship in his faction besides T-70’s. Chances are good you’ll be focusing a lot..
Edon Kappehl, MG-100 Starfortress PS 3
He has a great ability for some surprise bombing, though his ability would be even better if it was lower, so that there’s no guesswork about getting blocked.
In the end, I know I can’t end the arms race of pilot skill. Poe, Kylo, and Wedge won’t be put in the box. But there is so much more to this game than pilot skill 5 and 6. I do think it would be healthy if we change to alternating initiative or random initiative, but we probably won’t get that. In 2 nd edition, we have a lot of actually usable mid-PS pilots, not just the conditional abilities we had before.