Punchy Konstantine - Is it Possible?

By simpatikool, in Star Wars: Armada Fleet Builds

I have been trying to put together a solid punishing Konstantine list.

I want to be able to control the enemy, which is my favorite part of Konstantine. Counter some popular lists that I face often and be a bit of a bully.

Faction: Galactic Empire
Points: 389/400

Commander: Admiral Konstantine

Assault Objective: Most Wanted
Defense Objective: Capture the VIP
Navigation Objective: Dangerous Territory

Imperial Star Destroyer Kuat Refit (112 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- Expanded Launchers ( 13 points)
= 156 total ship cost

[ flagship ] Interdictor-class Combat Refit (93 points)
- Admiral Konstantine ( 23 points)
- Interdictor ( 3 points)
- Engine Techs ( 8 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Ion Cannon Batteries ( 5 points)
- G-8 Experimental Projector ( 8 points)
= 146 total ship cost

Raider II-Class Corvette (48 points)
- Ion Cannon Batteries ( 5 points)
= 53 total ship cost

Gozanti-class Assault Carriers (28 points)
- Suppressor ( 4 points)
- Comms Net ( 2 points)
= 34 total ship cost

The Plan: The Fleet is going to advance at Speed directly towards the enemy. The only way it has to really counter enemy ships is to destroy them. With Konstantine, 2 Tractor beams and a G8 with Interdictor, I have more than good odds of locking down enemy targets to destroy. I of course am planning to pretty much primarily dial up NAV orders, the goal being to bring enemy ships into close range with the Kuat that is fronting Expanded Launchers. A prior version of this list featured 2 Kuats, but I felt I needed the G8 to more effectively lock down targets I really want to destroy. The list does not NEED to go first, but I "think" I prefer it. Well, I mean I prefer making sure someone picks my objectives....

The problem is twofold- first the dictor lacks punch, and second this list would be improved by taking almost any other admiral even though Konstantine is adequate.

Other considerations-

External racks over launchers

Heavy ion emplament over ion cannon batteries (I get you want to strip tokens. A better way to get rid of tokens is kill the ship they are on.)

Boarding trooper and avenger or ordnance experts over gunnery. Chance of getting 2 close front arcs same turn is next to nil.

So I tried a list previously with Konstantine and two Kuats (w/ Tractor beams) It did all right, was fun to fly, but needed a little more control. The Dictor with G8 is really all I could come up with. The trick of the control is keeping targets where I want them, which is always a challenge. With the control approach, I find that I have had a use for expanded Launchers over APTs or External Racks. It is also a strong counter to Raddus Bombs. The control mechanisms keep ships at bay and when one does plop in front, it takes a serious pounding. With the two ISD list I had struggled with tokens interfering with my work.

I do agree with the Gunnery team though, I could change the Combat refit to a standard so I can roll 3 blue dice and hope for a crit with HIEs.

While Jer Jerrod is fun and I have flown him plenty, the point is, I am enjoying board control with Konstantine, and trying to find ways to exploit what he does. With multiple ships that can control enemy movement, I have a real solid means to disrupt enemy plans, It is fun for me.

I am going to play around with those changes and see how it fares. I have some more games coming this weekend.

Best of luck! Just because Konstantine isn't perhaps the best call from a competition perspective, you find him fun and that is 100% enough reason to use him. I would just add that slowing down isn't always the right call. If you can speed them into self rams or off the board that is also highly ideal.

Again best of luck, and hope that Konstantine's effect makes for some fun games in the coming days!

Can you put Pryce on the Kuat? (Turn 2 most games)

I thought about it. I am really torn over INTEL Officer for the obvious reason.

Here is what I have. I still have some points. With the GOV, I am inclined to not try to bid for First Player.

Revenginators MK III
Author: Simpatikool

Faction: Galactic Empire
Points: 393/400

Commander: Admiral Konstantine

Assault Objective: Most Wanted
Defense Objective: Capture the VIP
Navigation Objective: Dangerous Territory

Imperial Star Destroyer Kuat Refit (112 points)
- Governor Pryce ( 7 points)
- Sensor Team ( 5 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- Expanded Launchers ( 13 points)
= 154 total ship cost

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Konstantine ( 23 points)
- Interdictor ( 3 points)
- Engine Techs ( 8 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Heavy Ion Emplacements ( 9 points)
- G-8 Experimental Projector ( 8 points)
- Grav Shift Reroute ( 2 points)
= 149 total ship cost

Raider II-Class Corvette (48 points)
- Disposable Capacitors ( 3 points)
- Ion Cannon Batteries ( 5 points)
= 56 total ship cost

Gozanti-class Assault Carriers (28 points)
- Suppressor ( 4 points)
- Comms Net ( 2 points)
= 34 total ship cost

Edited by simpatikool

Well multiple prep battles over the weekend using Tourney format. I lost a couple of close battle 5-6, was not tabled but never really was able to pull out a win. The multiple movement shenanignas was definetly useful, but I could not finish off enemy ships.

On ‎1‎/‎14‎/‎2019 at 5:11 PM, simpatikool said:

I have been trying to put together a solid punishing Konstantine list.

I want to be able to control the enemy, which is my favorite part of Konstantine. Counter some popular lists that I face often and be a bit of a bully.

Faction: Galactic Empire
Points: 389/400

Commander: Admiral Konstantine

Assault Objective: Most Wanted
Defense Objective: Capture the VIP
Navigation Objective: Dangerous Territory

Imperial Star Destroyer Kuat Refit (112 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
- Expanded Launchers ( 13 points)
= 156 total ship cost

[ flagship ] Interdictor-class Combat Refit (93 points)
- Admiral Konstantine ( 23 points)
- Interdictor ( 3 points)
- Engine Techs ( 8 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Ion Cannon Batteries ( 5 points)
- G-8 Experimental Projector ( 8 points)
= 146 total ship cost

Raider II-Class Corvette (48 points)
- Ion Cannon Batteries ( 5 points)
= 53 total ship cost

Gozanti-class Assault Carriers (28 points)
- Suppressor ( 4 points)
- Comms Net ( 2 points)
= 34 total ship cost

The Plan: The Fleet is going to advance at Speed directly towards the enemy. The only way it has to really counter enemy ships is to destroy them. With Konstantine, 2 Tractor beams and a G8 with Interdictor, I have more than good odds of locking down enemy targets to destroy. I of course am planning to pretty much primarily dial up NAV orders, the goal being to bring enemy ships into close range with the Kuat that is fronting Expanded Launchers. A prior version of this list featured 2 Kuats, but I felt I needed the G8 to more effectively lock down targets I really want to destroy. The list does not NEED to go first, but I "think" I prefer it. Well, I mean I prefer making sure someone picks my objectives....

I noticed there are two modifications in that list. The tractor beams and Expanded Launchers. Personally on the Kuat if I like ACM.