Ships that are not in a good place if you ignore 1 pilot

By DakkaDakka12, in X-Wing

There are a few ships being labeled as fine or sometimes as overpowered despite the fact that they are truely not in such a good place.

I would start with the Firespray, while Boba is worth his price, the other Firespray pilots fall behind.

Emon is close to competitive, but he should be cheaper or gain initiative 5 as he already is a more expensive build than Boba, and bombs are not as potent as 1.0

Kath was so much better in 1.0 she either needs her 1.0 ability back, or her new ability needs to work with any friendly bumping the enemy.

Koshka and Krassis need I4 as their cost is too close to Emon or Kath. Maybe up Krassis’ price as his ability is good, but Koshka’s ability is lackluster enough to stay the same price.

if the generic Firespray went down to 60 it might be worth throwing into a list. It is hard to spend 1/3rd of your list on a ship with low initiative.

What other ships are fine in people’s eyes but are actually in a rough spot outside of 1 pilot?

There are quite a few in a bad spot, my 2nd thought would be the Ghost which seems very lackluster for every pilot other than Hera.

The TIE Advanced x1 is probably the classic example of this and is still a solid example with Vader versus everyone else.

The other named X1’s can be fun… if you have a support craft. Jendon in particular does good work with them.

Its not so much they are bad, as their action economy isn’t great in the initial joust, and they lack the maneuverability to be a true arc dodger, especially at I4.

I would say that the Sheathipede is really only worth it on AP-5. Fenn is too many points for a ship that doesn’t contribute much offensively. The Attack Shuttle is basically Sabine. The Defender is Rexler, though Ryads ability is still very fun. Vessery is really hurt by lack of other locking Imperial ships.

The Star Viper, aka the Guri.

33 minutes ago, DakkaDakka12 said:

Kath was so much better in 1.0 she either needs her 1.0 ability back, or her new ability needs to work with any friendly bumping the enemy.

She wasn't a powerhouse in 1.0 so I still don't get why they nerfed her so hard. I miss my Kath.

3 minutes ago, drjkel said:

She wasn't a powerhouse in 1.0 so I still don't get why they nerfed her so hard. I miss my Kath.

i played Kath quite a bit in 1.0. i wish FFG had left her pilot ability intact. boba in 1.0 was decent,mostly because of him PS8 and with VI he would be a nasty PS10, probably with gunner or my personal favourite Tactician although rebel captive was also great.

in 2.0 boba fett is so much better than all the other firespray pilots theres no contest which one to fly.

15 minutes ago, millertime059 said:

The Defender is Rexler, though Ryads ability is still very fun. Vessery is really hurt by lack of other locking Imperial ships.

While Rex is easily the best value out of the named pilots and Vessery needs support, all the Defenders are good imo.

I would add Lt Kestal in the Aggressor.

26 minutes ago, millertime059 said:

The Defender is Rexler, though Ryads ability is still very fun. Vessery is really hurt by lack of other locking Imperial ships.

It me.

The guy who's never flown a Defender other than a Delta, and who's never lost a game with a Delta. (And I lose my share with other stuff.)

Wait.

Does this means the Defender is one of those ships, in a bad place, except for one ship: the Init 1 generic? 😂 🤣 😝

28 minutes ago, drjkel said:

[Kath] wasn't a powerhouse in 1.0 so I still don't get why they nerfed her so hard. I miss my Kath.

I kinda like the thought that they'd go in a new direction, but the ability winds up being a little too tricky, given the prices of everything involved.

Honestly, I think the answer is most of them.

I actually think increasing most ship's best pilot's price would make the game dramatically better instantly.

14 minutes ago, svelok said:

Honestly, I think the answer is most of them.

I actually think increasing most ship's best pilot's price would make the game dramatically better instantly.

Just not Corran ;)

14 minutes ago, svelok said:

Honestly, I think the answer is most of them.

I actually think increasing most ship's best pilot's price would make the game dramatically better instantly.

If you look at the gap between Poe and the rest of the T-70’s that may be exactly what is coming.

5 minutes ago, Caduceus01 said:

If you look at the gap between Poe and the rest of the T-70’s that may be exactly what is coming.

Nien is a menace. Base red vets are good filler. T70 is solid all the way around. Just not as interesting.

Tie Advanced is easily the worst offender. There's Vader and..... Nothing else.

I guess there's an argument that Sabine is the only useful attack shuttle.

GGI is the only advanced prototype I've seen on a table. But the chassis in general is rare.

In the competitive meta Fel is the only interceptor of meaningful use.

Norra arc is the only used arc.

47 minutes ago, viedit said:

Nien is a menace. Base red vets are good filler. T70 is solid all the way around. Just not as interesting.

Tie Advanced is easily the worst offender. There's Vader and..... Nothing else.

I guess there's an argument that Sabine is the only useful attack shuttle.

GGI is the only advanced prototype I've seen on a table. But the chassis in general is rare.

In the competitive meta Fel is the only interceptor of meaningful use.

Norra arc is the only used arc.

I agree. I believe they thought Poe would be by far the best T-70 pilot and costed him higher than he should have been for it. That makes me think that all the standout pilots from other ships are probably going to go up.

All Strikers but Duchess are pretty terrible.

I also think its funny that Rexler is the cheapest named Defender, has the highest Init, AND the best ability.

3 hours ago, McGarnacle said:

All  Strikers but Duc  hess are pretty terrible.

Gosh I find all Strikers effective but I tend to fly them in twos or threes. When I take one it’s usually Duchess as she’s good on her own as an ace off to the side and cheap - so I pick her for a specific role which she is best at where her ability can shine.

Like others on this thread I find the TIE Advanced x1 is difficult to justify outside of Vader. In 1.0 at least I could take Accuracy Corrector on the low PS pilots. The low initiative pilots are now saddled with Advanced Targetting Computer needing to get Target Locks to be efficient which is tricky at low init. That’s too much like hard work for my liking 😂 and too expensive compared to say a Striker/Interceptor with a natural 3 attack and nice repositioning options.

G1A.

It still has the B-wing syndrome, just dies fast and hard when concentrated upon.

The dial got even more red (it is the most red in the game) and only 4Lom actually draws an advantage from this. So if points on 4Lom go up the ship will be as seldomly seen as in 1.0

7 hours ago, theBitterFig said:

I kinda like the thought that they'd go in a new direction, but the ability winds up being a little too tricky, given the prices of everything involved.

Well, they essentially split the ability in two. Marauder is/was Kath's ship, although you normally see that stapled to Boba Fett.

I do kind of like a rule which encourages you to run her with expendable minions, since the cheapest scum minion is the Binayre Pirate - canonically her pirate group.

I want to say the tie advanced... but I don't even rate Vader that much. The guy is just too expensive and isn't that effective as his ability has been nerfed due to being perpetually force starved all the time.

7 hours ago, svelok said:

Honestly, I think the answer is most of them.

I actually think increasing most ship's best pilot's price would make the game dramatically better instantly.

Seriously. I can think of single figure numbers of ships which have more than one really good pilot. Fangs, TIE Phantoms, t70s, silencers... tie bombers but more because of brockets than ship quality... then I start running out of ideas.

Interceptor, of course - as usual. There's Soontir Fel and not much more. Fielding multiple low-init TIE Interceptors is glorious... but unreasonable. Puffff, and they're gone.

11 hours ago, DakkaDakka12 said:

There are a few ships being labeled as fine or sometimes as overpowered despite the fact that they are truely not in such a good place.

I would start with the Firespray, while Boba is worth his price, the other Firespray pilots fall behind.

Emon is close to competitive, but he should be cheaper or gain initiative 5 as he already is a more expensive build than Boba, and bombs are not as potent as 1.0

Kath was so much better in 1.0 she either needs her 1.0 ability back, or her new ability needs to work with any friendly bumping the enemy.

Koshka and Krassis need I4 as their cost is too close to Emon or Kath. Maybe up Krassis’ price as his ability is good, but Koshka’s ability is lackluster enough to stay the same price.

if the generic Firespray went down to 60 it might be worth throwing into a list. It is hard to spend 1/3rd of your list on a ship with low initiative.

This is amazingly wrong. Generic Bounty Hunters are likely to be one of the hidden stars of Hyperspace format.

I took Boba + Emon to a hyperspace tournament a few weeks ago, and I have much the same conclusion about Emon as the OP. He leans really hard on bombing because he doesn't bring much else to the table, and he is good at it... but anything with trajectory simulator is probably just as good (certainly easier). The Firespray seems to me like it wants a pilot who gets dice mods because it has a good action bar but no native action economy.

Edited by Dasharr
9 hours ago, McGarnacle said:

All Strikers but Duchess are pretty terrible.

I also think its funny that Rexler is the cheapest named Defender, has the highest Init, AND the best ability.

Countdown is probably the most underrated empire ship in Hyperspace. He is FANTASTIC. Slap a hull upgrade and crack shot on him and just throw him at an Upsilon and say "Deal with it".

TIE Adv x1 (Vader), G1A (4LOM), Norra (ARC170), AP5 (Sheathipede), Sabine (Attack Shuttle), and maybe Kylo Ren (Silencer), but it's probably a bit early to say on Silencers.

12 minutes ago, RStan said:

TIE Adv x1 (Vader), G1A (4LOM), Norra (ARC170), AP5 (Sheathipede), Sabine (Attack Shuttle), and maybe Kylo Ren (Silencer), but it's probably a bit early to say on Silencers.

I definitely think there's room for exploration with Blackout and the Test Pilots in the Silencer. A few points downward on the non-Kylo pilots would definitely help. I think they are a bit overpriced for what you get. It just hasn't been out that long and list architects are still trying to absorb what is available.

Edited by viedit
53 minutes ago, viedit said:

Countdown is probably the most underrated empire ship in Hyperspace. He is FANTASTIC. Slap a hull upgrade and crack shot on him and just throw him at an Upsilon and say "Deal with it".

The TIE/sk All-Stars is definitely on my list to get back in practice with. Three strikers and a reaper look stunning and have a lot of options, plus the improvements to Duchess' ability seem awesome.