Podcasters and forum posters are so excited about Vulture Droids being able to land on rocks and create stationary turrets that the opponent has to fly into.
I'm confused, because for the 6 years that I've played X-Wing, this was called fortressing. It's even got perks over regular fortressing because these ships can still take their action and even rotate their arcs when needed. The only difference is that you do it range 2 away from your board edge and in clusters of 2 ships that are range 1 away from each other (a player gets to deploy a minimum of 3 rocks right next to their deployment zone), and you can even throw a 3rd or 4th or 5th ship in behind them that just bump into the stationary ships in front of them, and as long as one vulture is doing donuts in the deployment zone it's legal. And for some reason a ship that's standing still on an obstacle gets to roll it's normal agility value.
I know that there will be easy ways to counter this, it won't be overpowered, blah blah, yes. I learned how to beat a fortressing player back in Wave 2 (sorry, the real Wave 2 ), when people discovered they could fly 2 Gunnered Falcons into each other and never move. But regular fortressing wasn't actually overpowered, and that's not why it was a problem. It was just a boring way to play a game that's supposed to be about maneuvering.
Sorry to be a downer on people who are excited about this niche part of the new faction, but I'm just trying to understand the cognitive dissonance that is at play here. So to those who poo pooed on traditional fortressing but are excited for CIS turret shenanigans, what is it about Vulture fortressing that makes it different for you? Is it because it's FFG approved? Is it because it's thematic?