1 hour ago, thepopemobile100 said:The RT still gets more out of it's move. Sure you could mimic the move, but retreating a unit gives the opponent more control of the field and better potential of taking control of objectives that would favor your deployment. I'm not saying it's the wrong move, but it's a damned if you do damned if you don't situation. As for the T-7, it's short range and high comparative cost begs the question of why not use impact grenades at that point. Those devastate any and all armor in range.
By the logic of efficiency you should still be using impact grenades as they're the most efficient. Half of the exhaustables are more expensive than the extra mini in difference. The difference between the T-7 and Flamethrower is 14 pts which is almost enough to equip impacts on three trooper units.
If the HH-12 is in fact averaging 3.125 then your more likely than not going to destroy the weapon on the RT which makes previous points of getting a single shot and destroying it moot.
Yeah they're more efficient than the DLT, but it kills your flexibility. You can't move up in a way that the RT can't just reverse out of your range or push into range 1 without palp next to them to give an action to the unit. At the point cost your talking about having at this point you can almost have a blank AT-ST , Vader, or two sets of bikes, all of whom do a better job at killing the RT. Leaving yourself to having 4 corp units (Less if you plan to run armies with several IRG or Deathtroopers, one of whom can't deal with armor well) to push isn't much to work with when a quarter (in points) or more of your army is being held up by a singe RT.
Probably because Range 2 is still better than Range 1, especially if the target is a Flamer RT; the ion is signicantly better in that the Snowtroopers can move, fire, and recover all in one.