What ships have been surprising you?

By Kehl_Aecea, in X-Wing

So, I'm curious, of the released and previewed ships we've seen, what's surprised you? I'm leaving out ships in the conversion kits out of this discussion as I personally feel they're not conplete/optimized (looking specifically at the RZ-1 and VCX-100... no way they release in the states they're in now).

For me, it's the T-70. I wasn't expecting it to be as versatile as it is. Plus, that Black One title is awesome!

I just wanna say, the VCX isn’t in a terrible state. Hopefully the points will come down a touch, but it’s not so horribly priced that you can’t play it decently in casual. The only huge thing I expect from a 2.0 expac for it is the Shuttle maybe docking, and ideally the Sheathipeade working as well.

The Omega Ace TIE F/O with Fanatical has been doing really well for me.

5 minutes ago, SpiderMana said:

I just wanna say, the VCX isn’t in a terrible state. Hopefully the points will come down a touch, but it’s not so horribly priced that you can’t play it decently in casual. The only huge thing I expect from a 2.0 expac for it is the Shuttle maybe docking, and ideally the Sheathipeade working as well.

Oh, I know it isn't horrible, but it's just lacking. I'm sure there's some card that will help it and a minor point adjustment will help it too. The RZ-1 needs that second talent its younger brother has.

Not a huge surprise, but I like the fact that the Resistance A-Wing and the TIE/sf are as good as they are. Two dice ships with interesting gimmicks have often been pretty much dead on arrival, but I think this time they nailed both the rules and the pricing.

Valen Rudor with Squad Leader. For less than 30 points, the ability to give a friendly that's just been shot at a free action to evade, boost or roll before anyone else shoots them is surprisingly good.

10 minutes ago, Magnus Grendel said:

Valen Rudor with Squad Leader. For less than 30 points, the ability to give a friendly that's just been shot at a free action to evade, boost or roll before anyone else shoots them is surprisingly good.

I need to put that on the table now.

14 minutes ago, Magnus Grendel said:

Valen Rudor with Squad Leader. For less than 30 points, the ability to give a friendly that's just been shot at a free action to evade, boost or roll before anyone else shoots them is surprisingly good.

Can't give boost action. He doesn't have it on his action bar. It's also 32 points.

Muse. If you want to use Tavson outside of a Dormitzkreig or a Kylo + Tavson list, look at putting Muse in the squad near Tavson with Pattern Analyzer and Phasma. When he does a 0 stop or red maneuvers in general have Muse at range 0-1 of Tavson. The amount of turns I've been able to 0 stop in a row, still get multiple actions per turn via Tavson ability and deny opposing ships the ability to get behind me has been staggering. I never expected the investment into Muse to be worth it beyond a "cute gimmick."

12 minutes ago, viedit said:

Can't give boost action. He doesn't have it on his action bar.

Apologies. I've only been using him with other TIEs, so forgot the limitation of a matching action bar.

16 minutes ago, impspy said:

I need to put that on the table now.

He's not as good as Iden "What Advanced Proton Torpedo?" Versio, but he's an awful lot cheaper, and if needs be you can use his co-ordinate in the activation phase instead as his 'normal' action. The fact that he's the same initiative as the Black Squadron generics is useful too.

Last night I flew Saw with Pivot Wing, AdSen, PerCo, Jyn, and Juke, and was VERY impressed with how solid he is

14 minutes ago, Greebwahn said:

Last night I flew Saw with Pivot Wing, AdSen, PerCo, Jyn, and Juke, and was VERY impressed with how solid he is

It's a pity Jyn isn't HS legal or I would be looking into something similar for Rebels.

2 hours ago, Kehl_Aecea said:

So, I'm curious, of the released and previewed ships we've seen, what's surprised you? I'm leaving out ships in the conversion kits out of this discussion as I personally feel they're not conplete/optimized (looking specifically at the RZ-1 and VCX-100... no way they release in the states they're in now).

For me, it's the T-70. I wasn't expecting it to be as versatile as it is. Plus, that Black One title is awesome!

When I first saw the Black One title, I spent more time than I care to admit looking for what card allowed T-70s to SLAM so they could use the title, before realizing it was on the title itself.

AP-5. for 30 points this guy is the shiz.amazing lil support ship. coordinate is good!

5 hours ago, Magnus Grendel said:

Apologies. I've only been using him with other TIEs, so forgot the limitation of a matching action bar.

He's not as good as Iden "What Advanced Proton Torpedo?" Versio, but he's an awful lot cheaper, and if needs be you can use his co-ordinate in the activation phase instead as his 'normal' action. The fact that he's the same initiative as the Black Squadron generics is useful too.

He's also fun as a wingmate for Sai. Since Rudor now has coordinate on his action bar, he can let Sai have a go, and grab two foci (one for herself and one for a third ship) and a lock (with the title). Now if that third ship happens to be Redline...

Honestly I keep getting more value out of ties(imperial tie’s) than I ever expected.

Perhaps because I am a scum main and I am very used to leveraging 1 hard maneuver. Funny enough I am not using Howlrunner in any of the lists that have tie’s but my tie’s keep doing similar damage compared with various 3 dice primary ships.

I ran a list with Rexler and a mini tie Swarm, another with Chinairu and a few ties. Even a list with 6 named ties went well.

At this point if I had to choose between 25ish points of upgrades or 1 generic tie, I might choose the tie even over proton torps.

I’m glad scum has their own tie’s now!

  • Rebels: I dunno. Maybe the X-Wing. In general, Rebel ships wound up about where expected, given the differences between 1e and 2e. X-Wing probably is the best overall Rebel ship left, despite losing 5-per-list capacities, and FAA. But the degree of surprise here is small.
  • Galactic Empire: Lambda Shuttle. My nominee for most-improved ship (Moldy Crow is most improved *title*, more than HWK is an improved ship) in 2e. Their action bar got a massive upgrade, adding both more toughness and more versatility to the ship, and the rear arc, while not amazing, is able to contribute.
    • Runner up: TIE Interceptor. Autothrusters made it decent at every level, with a pretty nifty niche.
  • Scum: 4-LOM. G1-A was never a popular ship. This droid, gaining what at-first looked like very little has become quite a powerhouse. A hull added was pretty necessary. Dial changes worked out in it's favor. Medium Base seems better for it than small. 4-LOM's pilot ability gained only the calculate token, but you could already go with Advanced Sensors and Mist Hunter for barrel rolls, and he could already shunt off stress to other folks. 4-LOM even lost PS/Initiative relative to his 1e level (seems like most PS-6 went to Init 4). But he's still a good deal better than before.
  • Resistance: RZ-2 A-Wing. At first glance, it's just a Rebel A-Wing with potential rear guns. I kinda slept on it, figuring that it'd just be essentially the same as the other A-Wing--that is, bad. But it turns out to be really good. The time-on-target increase makes up for the weak guns.
  • First Order: Upsilon Shuttle. I guess there were some folks who liked the Upsilon in 1e, but it generally seemed like a silly, overpriced ship. It didn't even really gain too much over 1e. Maybe this is more of a case of everything else in the First Order being a bit worse than 1e (TIE/fo still dull, TIE/sf and /vn losing a bunch of action economy and dice mods upgrades), and the Upsilon looking better by comparison.
32 minutes ago, theBitterFig said:
  • Rebels: I dunno. Maybe the X-Wing. In general, Rebel ships wound up about where expected, given the differences between 1e and 2e. X-Wing probably is the best overall Rebel ship left, despite losing 5-per-list capacities, and FAA. But the degree of surprise here is small.
  • Galactic Empire: Lambda Shuttle. My nominee for most-improved ship (Moldy Crow is most improved *title*, more than HWK is an improved ship) in 2e. Their action bar got a massive upgrade, adding both more toughness and more versatility to the ship, and the rear arc, while not amazing, is able to contribute.
    • Runner up: TIE Interceptor. Autothrusters made it decent at every level, with a pretty nifty niche.
  • Scum: 4-LOM. G1-A was never a popular ship. This droid, gaining what at-first looked like very little has become quite a powerhouse. A hull added was pretty necessary. Dial changes worked out in it's favor. Medium Base seems better for it than small. 4-LOM's pilot ability gained only the calculate token, but you could already go with Advanced Sensors and Mist Hunter for barrel rolls, and he could already shunt off stress to other folks. 4-LOM even lost PS/Initiative relative to his 1e level (seems like most PS-6 went to Init 4). But he's still a good deal better than before.
  • Resistance: RZ-2 A-Wing. At first glance, it's just a Rebel A-Wing with potential rear guns. I kinda slept on it, figuring that it'd just be essentially the same as the other A-Wing--that is, bad. But it turns out to be really good. The time-on-target increase makes up for the weak guns.
  • First Order: Upsilon Shuttle. I guess there were some folks who liked the Upsilon in 1e, but it generally seemed like a silly, overpriced ship. It didn't even really gain too much over 1e. Maybe this is more of a case of everything else in the First Order being a bit worse than 1e (TIE/fo still dull, TIE/sf and /vn losing a bunch of action economy and dice mods upgrades), and the Upsilon looking better by comparison.

ppl just love the RZ-2 A-Wing. amazing dial. efficient cost. and as u mentioned that rare arc just pushes it into the crazy good realm.

agree with u on 4-LOM. with adv. sensors this guy is so good. durable blocker who passes stress. 4-LOM is one of those pilots that u don't want to leave out of ur list once uv used him.

could the Upsilon Shuttle be the best big base ship in the game? seems that way. Scum falcon has tremendous customizability but seems balanced by its 2 attck dice primary.

Upsilon for sure.

I, like most everyone else, thought it would be DOA. Turns out, ye olde Batwing is a diamond in the rough. I love it.

And throwing 4 dice primary feels really fun.

1 hour ago, Da_Brown_Bomber said:

agree with u on 4-LOM. with adv. sensors this guy is so good. durable blocker who passes stress. 4-LOM is one of those pilots that u don't want to leave out of ur list once uv used him.

could the Upsilon Shuttle be the best big base ship in the game? seems that way. Scum falcon has tremendous customizability but seems balanced by its 2 attck dice primary.

4-LOM: Just priced out a 1e version, AdvS and Mist Hunter. 31 points, about equivalent to 62. Same upgrades in 2e? He'd be at 59. That's only 3 points different. I'm just so surprised how big a difference the change in edition made, when on paper the two versions look so close.

//

Personally, I still kinda think the Lambda is the best Large Base ship, but it's close. Hard to compare across factions, and I haven't had much play time yet with Upsilons.

2 hours ago, bydand said:

Upsilon for sure.

I, like most everyone else, thought it would be DOA. Turns out, ye olde Batwing is a diamond in the rough. I love it.

And throwing 4 dice primary feels really fun.

Compare the VCX or Decimator baseline pricing to the Upsilon, its like a 10 to 15 point drop for rough equivalents, this tells me FFG has realized proper pricing for large bases, I expect some good fixes on Jan 28.

38 minutes ago, theBitterFig said:

4-LOM: Just priced out a 1e version, AdvS and Mist Hunter. 31 points, about equivalent to 62. Same upgrades in 2e? He'd be at 59. That's only 3 points different. I'm just so surprised how big a difference the change in edition made, when on paper the two versions look so close.

//

Personally, I still kinda think the Lambda is the best Large Base ship, but it's close. Hard to compare across factions, and I haven't had much play time yet with Upsilons.

Lamnda has been a staple option in 2.0 since the reboot, Upsilons are just starting to gain some recognition, at least in my view.

Ywing with veteran turret gunner....even entered dogfight tournament with this ship maxed at 70 points

10 hours ago, Okapi said:

He's also fun as a wingmate for Sai. Since Rudor now has coordinate on his action bar, he can let Sai have a go, and grab two foci (one for herself and one for a third ship) and a lock (with the title). Now if that third ship happens to be Redline...

You are a very, very bad person. I like that.

Which, in turn, will allow Sai to Reinforce in the engagement phase (since generally an Imperial third ship won't be capable of that, and you want that before you get attacked).

2 hours ago, Magnus Grendel said:

You are a very, very bad person. I like that.

Which, in turn, will allow Sai to Reinforce in the engagement phase (since generally an Imperial third ship won't be capable of that, and you want that before you get attacked).

That is particularly naughty.

I've not got it on the table yet but we're playing some Hyperspace this week, so I've concocted this bulletproof, obvious auto-win, combat phase coord bounce plan with Wampa, SL Rudor, Feroph and a couple of Storm Squad Aces. 1 of the 2 will hopefully appreciate the late Target Lock...

I'm ignoring the strong probability that it will just fall flat on its face.