There seems to be some concern about using Magic: the Gathering terms to talk about Keyforge rules and concepts. I would like to clarify (at the very least, in my case) what is and is not being said or believed:
- Many of the rulings are mirroring rules found in the Magic Comprehensive Rules. This is because many of the issues presented mirror those that Magic has had to deal with in its 25+ year history. As a result, knowing about these rules helps understand the reasoning behind many provided rulings.
- In the likely event that new and different cards get released (despite the fact that there are 104 quintillion deck configurations just from the ones we have), there will be new interactions, possibly with new abilities, and being able to process them on sight is a very good thing to have. Magic has taken years to get this far, and Keyforge would to well to borrow from that vast storehouse of knowledge and not think it has to reinvent the wheel.
- Part of doing the above involves recognizing categories that Magic has had to create but may not seem obvious in the context of Keyforge: New Object, Zones, State-Based "Actions", Replacement Abilities, etc.
In recognizing these, there are also things that we are specifically avoiding when it comes to Magic emulation:
- We are not advocating multiplayer rules or player-controlled deck construction rules. This is currently a 2-person game, and if a multiplayer option becomes available, I would want it to be from a separate set where the cards are balanced based on the idea that you have to defend your Aember from more than one opponent.
- We are not trying to introduce mana costs or an equivalent to playing cards. While Magic uses mana costs as a resource for balancing card effects, Keyforge does this through the active house principle, chains and effects that occasionally boomerang onto the player. Each does its job of forcing players to plan out their turns and preventing them from playing every card every turn.
I hope this clears up what those of us who use Magic-speak to talk about Keyforge are doing.