Another thread on objectives:
I realized how people I play with get all excited about objectives scored during the action phase, as they are more surprising and require dynamic play. It always brings more life to the table. Winning a game through them feels much less static, then the usual scoring in the status phase, where it's all about getting the best initiative.
So for a possible add-on, it would be cool to extend on that mechanic. Maybe even allow for a way to have players take a look at one enemy secret objective, through a special game play rule (e.g. have a ship in their home system).
I think overall this game mechanic is a great part of the game, it makes it more fluid and engaging. Hope to see more in that area!
Edited by Dreepa