Four Y counter

By underling, in X-Wing Squad Lists

Any thoughts on a counter to the following, especially in a Hyperspace format?

Gray Squadron w/Proton torpedo, Ion cannon turret and R3 astromech

Gray Squadron w/Proton torpedo, Ion cannon turret and R3 astromech

Gray Squadron w/Proton torpedo, Ion cannon turret and R3 astromech

Gray Squadron w/Proton torpedo, Ion cannon turret and R3 astromech

16 hours ago, underling said:

Any thoughts on a counter to the following, especially in a Hyperspace format?

Gray Squadron w/Proton torpedo, Ion cannon turret and R3 astromech

Gray Squadron w/Proton torpedo, Ion cannon turret and R3 astromech

Gray Squadron w/Proton torpedo, Ion cannon turret and R3 astromech

Gray Squadron w/Proton torpedo, Ion cannon turret and R3 astromech

Captain Kagi, plus TIE/ln, TIE/sk and TIE/x1 to taste.

Keep the good captain behind your line, ideally on a flank. At the start of the engagement phase, all the rebel's target locks move off their intended targets to the Lambda, which isn't in range/line of sight of most/any of the attackers.

Managing your rule of 11 is critical. The weakness of this build is you can be out of range with your higher ps ships so they can’t lock. Then you move in to range three where they can’t shoot ions. Then jump to range 1 so still no torps.

You should ps kill 1 or 2 before they get an opportunity to shoot.

Unless they have a trick up their sleeve to target lock beyond range 3, low ps ordinance ships are at a serious disadvantage.

Edited by JBFancourt
On 1/13/2019 at 7:04 PM, underling said:

especially in a Hyperspace format?

Sorry - missed the hyperspace comment.

Jamming isn't a bad one. The reaper has a white jam action capable of neutralising one ship's lock at range 1, and since a torpedo needs a target lock, the attacker is not going to simultaneously have a focus - meaning Captain Feroph's ability is 'always on' - meaning the reaper cannot fail to roll an evade. With an average of 3 hits per torpedo and 1 evade garuanteed per roll, Feroph can fly up the centre and with no arc-dodging, no jamming or obstructed shots, basically no effort made whatsoever to avoid fire it'd still take the entire fire of the four torpedoes to kill him and for the price of a hull upgrade, possibly not even then.