When I started playing Armada around 2 years ago, I never had any expectation of playing competitively. I didn't even know anyone that played the game, but thought I could interest some of my friends to use my ships and play a few games.
A buddy started getting into the game too (shout out to @hratly ) and we started playing competitively about 9 months ago. We never thought we would travel 6 hours to play in our 2nd Regional of the season, but yet, here we are.
I placed 15th out of 20 at our local Regional with a Sato list that I wasn't overly familiar with. I was hungry for candy dice so I dusted off a Mothma list that I had run this summer with which I placed 3rd and made some tweaks. This is what I ended up running:
CR90 Corvette A (44)
• Mon Mothma (30)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 83 Points
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
MC30c Torpedo Frigate (63)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• H9 Turbolasers (8)
• Admonition (8)
= 94 Points
MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• H9 Turbolasers (8)
• Foresight (8)
= 90 Points
GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points
Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points
Total Points: 377
15 players showed up in total, from all corners of Eastern Canada. 3 byes were taken round 1 and we soon began hostilities.
Round 1 - Brian - Mothma vs Triple Motti ISD - Dangerous Territory
This is the easiest list to remember I have ever seen. Motti with 3 Reinforced Blast Doors ISD-IIs That's everything right there. 17 or so HP to blast through, times 3, and a bunch of mean arcs.
I chose first player and picked Dangerous Territory. We deployed across from from each other and Brian quickly got 3 tokens. I maneuvered to flank his left ISD with Foresight and the CR90, while Admonition was running up the middle. Jaina's Light went off to pick up a bunch of tokens and Quantum Storm did its thing turn 1 and 2, before landing in the front arc of the right ISD and spontaneously disappearing. It was an obvious mistake on my part. I revealed a nav, got puzzled as to why I chose that instead of a squadron, slowed down, moved, realized it was to trigger Quantum Storm, which would have taken me out of the double arc if I had stayed at speed 3. The shipwreck gods were satisfied however, so at least there was that.
The MC30s then got to work, Foresight got some shots in then scooted into the side arc. Admonition had an opportunity to Ackbar-slash between the left and middle ISD, but it was a tight fit. I ended up aborting the whole thing, as the results would be catastrophic if I guessed wrong. I parked myself in front and on to turn 3 we went.
Reinforced Blast Doors was used and the ISD was sitting, mostly shieldless, but with full hull. Admonition activated, got rolled 6 damage + ACM, taking the ISD down to 6 hull (thanks H9) and the front arc rolled 4 + ACM (thanks H9), killing the ISD outright.
The rest of the game was fairly uneventful, as I couldn't turn hard enough to threathen his speeding ISDs, though I did try a foolish maneuver with Foresight on turn 5 that required me to roll perfectly. The black dice failed me on the first attack and that was that. I picked up the 3 other tokens to cancel that out.
Win 7-4, 99 MoV.
Round 2 - Ghislain - Mothma vs Raddus Profundity + Yavaris - Dangerous Territory
Ghislain had a bye round 1 and played a pick-up game against one of our top local players (also on bye) who had also made the trip. Ghislain ended up tabling him, so my hopes weren't very high. I also hadn't practiced my list against Raddus, so things looked pretty grim.
Picked 1st and Dangerous Territory again. Ghislain deployed his obstacles so that he would get the tokens turn 1, I deployed the station near my edge and 2 asteroids way off to the side. Jaina's Light did its thing and we ended up splitting the tokens this time as well.
Again, we deployed across from each other. Ghislain had 2xYT-1300, 2xZ-95, X-Wing, VCX, Jan and deployed Yavaris flanked by 2 flotillas. A MC75 Armored Cruiser (HIE, DTT, ECM) waited in hyperspace, with a ExRacks Totp Hammerhead in tow.
I sent Foresight in to try and kill Yavaris as soon as possible (ETA: top of turn 3) while Admonition hung back a little. I wanted Yavaris off the board as soon as possible to allow me to deal with the Raddus drop. My positioning left a nice gap and Ghislain dropped the 75 and its payload right in front of Admonition.
Slicer tool did its thing, but a double arc from the Hammerhead, Yavaris shots and a MC75 side arc left Admonition crippled, token-less and shieldless. Foresight vaporised the Hammerhead and got in position to take down Yavaris. Admonition tried to get away but could only get itself in a double arc at the back of the 75.
Admonition was a goner, Foresight was parked in the front arc of the 75 and had already taken significant damage. I elected to sacrifice Admonition, foresight blew up Yavaris with one side arc volley but the black dice then failed and I couldn't kill the flotilla on the other side.
The rest of the game was spent flakking and countering with Shara. The title less CR90 blew up while trying to get away and I racked up several points in squadrons. I managed to maneuver Foresight back into a double arc on a flotilla for the top of turn 6 and blew that up for an extra 18 points.
Win 6-5, 38 MoV
Round 3 - John - Mothma vs Leia Double MkII, with full squads (and E-Wings) - Precision Strike
Was surprised to be Top 4 at that point as my margins just weren't great. Was pleasantly surprised to see Leia (I'm all for unusual commanders) but wasn't exactly relishing the prospect of facing a full squadron list, with a healthy serving of Y-Wings. I also wasn't exactly thrilled with the 2 E-Wings.
Was first player again, picked Precision Strike as my other choices were Planetary Ion Cannon and Superior Positions. We deployed the objectives mostly on the left and then deployed fleets mostly center-right. I had the 2 CR90s and Foresight flanking from the left and Admonition deployed facing his fleet.
Tycho was butchered and Slicer Tool, again, did its thing. Some plink shots were taken. Shara lasted a bit longer, sitting on her asteroid. Slicer Tools almost survived to see round 3, but alas, it was not to be.
A tight speed 4 inside turn allowed Admonition to have side arcs on Gallant Haven and the BBC flotilla for turn 3. The left shot killed Gallant Haven (no ECM meant no brace) and killed the flotilla (again, thanks H9!).
The title-less CR90 fell to squadrons (though John had terrible luck with his bombers, especially without BCC) and nothing else was popped as I couldn't catch up to the flagship in time. Having popped the frigate and the flotilla, I thought I had a somewhat comfortable win, but I had underestimated that John had 128 points in squads. I did win, but with a horrible margin.
Win 6-5, 8 MoV.
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Ended up finishing 6th, with 19 points, scoring the candy dice. The players in 2nd, 3rd and 4th all scores 21.
All in all, pretty satisfied with my play, though I wish I could have won with better MoV. The MC30s are monsters and H9 is my new favourite upgrade. I believe ACM served me very well, seeing as I just barely killed 2 ships.
The guys in Fredericton were downright awesome and very welcoming.
I'll be posting the regionals data to the thread shortly (Sato win! Leia placed 4th!).
Edited by CptAwesomerTypo in the title! Unacceptable!