It seems like just having a defense zone to equal shields on starships is not adequately portraying what we know from our knowledge of star wars. (did Disney change that too??)
For instance, one attack comes in and is successful so all the damage applies to the ship HT threshold (shields did nothing apparently), next attack comes in and is unsuccessful possibly because of a black die roll so no damage does through. (oh, look shields are back...) This can go back and forth all during the fight... or if you're unlucky every attack can just go straight through so it's like you never had shields at all. It doesn't make sense. (and even when no damage goes through it's just a miss, not the shields actually doing anything unless you want to RP that the black die was the thing that deflected the damage that time)
Plus, as a player you can actually have the same amount of "defense" as a starship with a shield generator by getting some armor that adds +1 defense. :|
I would have thought there would be an actual amount of "hit points" labeled shields that would have to be reduced to zero before damage could be applied to the hull. (and it should probably regenerate X amount per round or something similar)
Has anyone house ruled something to make shields more.... you know, shieldy?
Edited by Typherian