Limits to healing spells?

By Glimnir, in WFRP Rules Questions

Hello,

I was wondering if healing spells (for wounds, but also fore critical wounds, fatigue and stress) have some restrictions on the number of uses a character can benefit from in a given amount of time. I thought there would be, but I can't find it in the rules by skimming through the core books.

I understand that in combat these prayers have rather high recharge times, and that invoking blessings have a (small) chance of some feedback for the priest, but from what I can tell, any party with a rank 1 priest of Shallya would always be at full health and have no fatigue or stress a few minutes after any fight, which kind of downplays the "gritty" part of wfrp.

I was thinking of making these blessings available only as "First Aid" is, and indeed, they would not be cumulative.

So, what do the rules say, and how do you handle this?

.

Have a look at this thread for some discussion on this matter and other related limits to abilities.

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=165&efcid=3&efidt=312090&efpag=0#312317

Basically, several of us have taken to using the First Aid limits as a guideline for spells and other abilities. Otherwise, players will have a tendency to abuse them if left unchecked. You'll want to allow spell casting freely during combat, but make sure to wrap up the encounter if you spot players are drawing it out to heal.

Once per Act, basically. In essence, a Rally Step will "refresh" the ability to be healed.