Box content announced in Spanish FFG site

By morifinwe, in The Lord of the Rings: Journeys in Middle-earth

Here, in the product page of Spanish version of FFG:

http://www.fantasyflightgames.es/juegos/articulo/el_senor_de_los_anillos_viajes_por_la_tierra_media/viajes_por_la_tierra_media

Content in Spanish:

Quote

1 Guía de referencia, 1 cuaderno Aprende a jugar, 22 piezas de tablero de doble cara, 28 cartas de Daño, 6 hojas de Héroe, 83 cartas de Objeto, 15 cartas de Ventaja, 2 piezas de tablero de Batalla a doble cara, 21 cartas de Título, 30 cartas de Habilidad básica, 30 cartas de Habilidad de Héroe, 72 cartas de Habilidad de Cometido, 20 cartas de Debilidad, 10 cartas de Terreno, 31 figuras de plástico, 30 fichas de Terreno variado, 12 estandartes de Enemigo, 12 peanas de plástico y 84 fichas de efectos de juego variados.

My best effort on translating it....

Quote

1 Rules reference, 1 Learn to Play, 22 double sided board tiles, 28 damage cards, 6 hero sheets, 83 item cards, 15 advantadge or boon (like in LCG) cards, 2 double sided battle tiles, 21 title cards, 30 basic skill cards, 30 hero skill cards, 72 role skill cards, 20 weakness cards, 10 terrain cards, 31 plastic miniatures, 30 assorted terrain token, 12 enemies flags/banners, 12 plastic bases and 84 assorted game effects tokens.

Is the idea that one box is self-contained and sufficient all the way up to 5 players? No need for several core sets like the LCGs have usually been requiring in practice? With LotR LCG and Arkham Horror LCG, deckbuilding is very restricted unless you restrict each core set to two people or so.

1 hour ago, Olorin93 said:

Is the idea that one box is self-contained and sufficient all the way up to 5 players? No need for several core sets like the LCGs have usually been requiring in practice? With LotR LCG and Arkham Horror LCG, deckbuilding is very restricted unless you restrict each core set to two people or so.

Don't wanna be pessimistic, but... certainly, just 30 skill cards don't seem enough for 5 skill decks. I really hope it is not expected that my four friends have to buy one copy each. If that's the case, I'll have to drop the ball, unfortunately.

Edited by Freeman
48 minutes ago, Freeman said:

Don't wanna be pessimistic, but... certainly, just 30 skill cards don't seem enough for 5 skill decks. I really hope it is not expected that my four friends have to buy one copy each. If that's the case, I'll have to drop the ball, unfortunately.

Thera are 30 basic skill cards... but also 30 hero skill cards (6 per hero) and 72 role skill cards (12 per role). I guess you build your skill deck with basic, hero and role skill cards.

This should be able to make 5 decks without too much trouble. I would imagine each player will have a deck comprised of the different cards. Not saying how this will be done but just trying to show looks like enough cards for 5 players.

83 items / 5 = 16.6

30 basic skills /5 = 6

30 hero skills /5 = 6

72 role skills /5 = 14.4

20 weakness /5 = 4

if you used your 1/5th of each that would be a 47 card deck. Add in the 15/5=3 boons and you are at 50 cards.

the 15 boon will likely be rewards and not an option for starting deck.

Chances are it will not be a 50 card deck I am guessing it will be more like a 30 card deck like AH LCG

6 basic skills, 6 hero skills, 8 role skills, 1 weakness, 9 items = 30 card deck

with these numbers that could mean 9 role types available to us and lots of room to customize our items or get upgraded versions. Chances are not 9 classes maybe less with some upgraded skills you can get.

These are just guesses on how it could be done, it could be done in many different and better ways. I just wanted to demonstrate that it does not look like it has to be limited. Also comparing the this strictly to a LCG might not be the best comparison.

I don’t think it will feel overly limiting to choices for players.

1 hour ago, Olorin93 said:

Is the idea that one box is self-contained and sufficient all the way up to 5 players? No need for several core sets like the LCGs have usually been requiring in practice? With LotR LCG and Arkham Horror LCG, deckbuilding is very restricted unless you restrict each core set to two people or so.

It's a self-contained boardgame, not a LCG (the only ones that need more than one core box...). So yes, you will only need one game box ;)

Yes this board game size/price is modeled exactly like Rebellion, MoM 2nd, IA, Descent etc.. there is an all encompassing game in that box. This price point is, what I have found, to be the best value from FFG as well for dollars spent versus box content. IA for example comes with a very similar amount of components and you get an 11 mission campaign. Each mission is say average 2 hours (that's low, plus doesn't include your upgrade periods) so lets round up to say 25 hours per campaign. Plus the core campaign has multiple paths and side quests that change, so you can play it at least twice with a totally different experience, third time with some over lap. That's 50-75 hours of game play out of one box, and then multiply that by the number of people at the table. I own all of FFG's big boxes at this price point and have never been disappointed with what I got, even if I just stuck to the core and avoided expansions for some games.

On 1/12/2019 at 8:25 AM, spoonman2084 said:

This should be able to make 5 decks without too much trouble. I would imagine each player will have a deck comprised of the different cards. Not saying how this will be done but just trying to show looks like enough cards for 5 players.

83 items / 5 = 16.6

30 basic skills /5 = 6

30 hero skills /5 = 6

72 role skills /5 = 14.4

20 weakness /5 = 4

if you used your 1/5th of each that would be a 47 card deck. Add in the 15/5=3 boons and you are at 50 cards.

the 15 boon will likely be rewards and not an option for starting deck.

Chances are it will not be a 50 card deck I am guessing it will be more like a 30 card deck like AH LCG

6 basic skills, 6 hero skills, 8 role skills, 1 weakness, 9 items = 30 card deck

with these numbers that could mean 9 role types available to us and lots of room to customize our items or get upgraded versions. Chances are not 9 classes maybe less with some upgraded skills you can get.

These are just guesses on how it could be done, it could be done in many different and better ways. I just wanted to demonstrate that it does not look like it has to be limited. Also comparing the this strictly to a LCG might not be the best comparison.

I don’t think it will feel overly limiting to choices for players.

Not a major point of contention but it kind of looks to me like the item cards have a different background (based on the player sheets) and wouldn't be in your deck. Additionally, I think the hero cards would work out to 5 per hero (30/6) as they would be specific to each hero, not player, "your hero will rely on their own unique deck of skill cards to overcome the challenges they face." It looks like there are definitely 6 basic cards per player (I think we're seeing all six in this image). Then there are six roles so 12 for each role, "In addition to the hero’s personal skill cards, your hero’s skill deck is also determined by choosing one of six roles!" I suspect the decks are fairly small and since I'm pretty sure they're the ½ size cards, that's probably good to not have a pile of them. It will be interesting to see what the customization options are. It also seems like you grow in the role, "You could take on a new role in each new adventure or choose to deepen your skill in your current role" so I'm not sure if you would even start with all 12 cards for a particular role. That could mean you have pretty small decks to start with and I'm guessing weaknesses could be added in as you go.

jme01_a1_basic_card_fan.jpg

Edited by bfitz7
mistakenly said 6 instead of 12 for the role cards

I actually think I like the idea of a smaller deck in general. While I suppose it does limit some variability in character customization I think it means the player can better predict what they'll be drawing for skill checks and that should improve the strategy of determining which skill to equip or not. I like that skill checks aren't a roll of the dice like MoM and having a smaller deck makes those checks even more predictable. It always drives me nuts when I'm rolling 6 dice and get 0 successes - makes me want to cheat 🙂

Makes sense to me, I was just looking at numbers and not card backs etc. If we have 12 cards that is like rolling 2 d6. Using mini cards to create multipurpose dice in a way. Now I am picturing something like AH LCG mythos tokens meets your player deck.

in gloomhaven you have deck for checking skills as well and it is not very big 20ish cards and you can remove negative ones as you progress and upgrade existing ones etc. You still end up with a smallish deck for checks. I think i like that style better than dice...but i am a sucker for custom dice like the ones in MoM2E

You see the leaf of lorien marker on these cards. I am guessing you can spend them as a resource to add the card into play in front of you. so if you know you are going to need a certain result you can plan ahead and have one in the bank so to speak

i am excited to see where they take this

You get new cards as you adventure so somekind of level system. Also you can multiclass. So be level 6 in general and level 2 in musician and level 4 as a scout etc. Or you can be level 6 in general and level 6 as a scout or any posible combinations. Ofcourse if someone else in the Gaming croup already have those scout cards you can not multiclass to that.