Questions About Starting Money

By player3276774, in Star Wars: Force and Destiny RPG

Hey guys, so I recently picked up the Star Wars FAD Core Rule book to play with some friends of mine. I started making a character so It'l be easier to teach my PCs how to make one of their own, when my character was just about finished I stumbled across Step 9: Choose Gear and Appearance. At first I was exited to load my guy up with some sweet gear, but then I realized I had no idea how much money you start with while making a hero. If any of you guys could help me it would be great.

Thanks! :)

You start with 500 credits to begin with. Then after that you roll d100 and add that to the credits you have left over.

You then can increase that depending on the Obligation, Duty, or Morality that you are using for your setting.

Edited by Frozen Time

Thanks!

Two more quick questions.

1. Can you spend the money you earn from the d100 on your starting gear?

2. What page talks about increasing morality for credits?

1. No

2. Not sure, morality is for force users. Are you making a force sensitive PC?

Yes because I'm using Force and Destiny so all of them are.

3 hours ago, player3276774 said:

Yes because I'm using Force and Destiny so all of them are.

Pg 49.

You can get extra cash, extra XP, a mix, or neither and instead start as a darksider or paragon.

@Ghostofman is correct. You have four choices for starting Morality:

  • 10 extra XP
  • 2500 extra starting credits
  • 5 extra XP and 1000 extra starting credits
  • Start Morality at 71 or 29.

It is best to go for the xp to raise things like brawn or agility or your primary stat since those can only be raised by a talent down the road.

Typically gear comes pretty fast if your Gm isn't a stingy person.

19 hours ago, Tassedar said:

It is best to go for the xp to raise things like brawn or agility or your primary stat since those can only be raised by a talent down the road.

Typically gear comes pretty fast if your Gm isn't a stingy person.

That's not necessarily true. While, yes, putting most of your starting XP is important for the reason you explained, there are very good reasons to chose to take the money, a mix of money and XP or the change in starting Morality. And these come down to character concept . For instance, if you're playing a Jedi, you might want to have enough money for a Jedi Utility Belt as part of your starting gear. Or you might want to start out as a Light side paragon, based upon your character's upbringing. If you're playing a Mandalorian, you might want to be able to afford at least the parts/materials to make a suit of armor, if not actually buy a whole suit.

Ok say if I wanted to gain 10 extra xp how much obligation would it cost to do so?

16 hours ago, player3276774 said:

Ok say if I wanted to gain 10 extra xp how much obligation would it cost to do so?

You don't get Obligation in F&D it uses Morality and these beginning choices don't cost anything so it's not a strait comparison with EotE. Talk to your GM, if you are all using F&D then I suggest sticking to the choices in F&D, at least in Character creation, because there are some subtle differences put in so F&D characters and those from EotE and AoR start balanced. If your GM still wants to use Obligation then they can always add that in post creation.

Thanks!

So your telling me it costs nothing to get one of those bonuses talked about on page 49?

1 hour ago, player3276774 said:

Thanks!

So your telling me it costs nothing to get one of those bonuses talked about on page 49?

That is correct, you choose one of the options provided.

Awesome, thanks for all the answers everyone rookie GM here. 😬