What? A VSDI?

By Rocmistro, in Star Wars: Armada Fleet Builds

So, toying around with this, what do you guys think?

Cymoon

-Strategic Advisor, Sensor team, hardened bulkheads, spinal arms, heavy turbolaser

Victory 1

-Screed, Intel Officer, Fire Control Team, XX9, Assault Concussion Missiles

Gozanti Cruiser

-Comms net

Gozanti Cruiser

-Comms net

4x Tie Interceptors

2x Aggressors

Advanced Gunnery, Hyperspace Assault, Solar Corona

That comes to 390 and leaves 10 pt. Initiative bid.

The idea here is to deploy somewhat as a refused flank, and then wheel out into the play area. The Cymoon deploys forward of, and to the furthest flank allowed in deployment zone. The Vic is behind and staggered of it. The Vic is the sweeper. Anyone that tries to get around the Cymoon will have to deal with the Vic's up close guns. The Gozantis do what they do, but also maneuver in such a way as to provide a "crash zone" to the outer flank of the Cymoon, so if anyone tries to get around it, they will overlap the gozanti, and then backup to a place where they are forward arced (or even double arced).

So imagine a deployment and formation that looks something like this:

........CCC......

........CCC..G1

..VV..CCC..G2

..VV................

Edited by Rocmistro

Sensor team is IMO... not good even in theory. Spend one die to make a potential hit become a accuracy. Sure it might work on a Cymoon with all the red dice available to it and with spinals even, but I think H9 Turbolaser would be better since it lets you keep all your dice and it works on both shots. Great for hunting flotillas with Toryn on.

Aggressors: Not the best generic rogues the Empire gets but they get some work done. I only ran IG-88 a couple of times and found him useful but he lives or dies with his lonely scatter. also he is speed 5.

Good ideas about deployment.

Sensor Team also means no Gunnery Team on the ship that probably wants GT more than any other ship in the game.

XI7s > HTTs. Not sure the FCT/XX-9s are worth it, but should at least be interesting.

Edited by The Jabbawookie

I love that there are so many VSD builds in this subforum. It makes me happy.

For a Vic 1 I like to cheap but effective

Victory I (73)
• Quad Battery Turrets (5)
• External Racks (3)
= 81 Points

For a start, you won't get more then 1 or 2 black dice attacks of with a victory so I prefer Ex racks over APT och ACM, also you will be slower then everything so QBT will procc alot. Supporting with 3 red´ + 1 blue isnt to bad.

Could add Warlord and Kallus for good Anti Squad. Maybe GT och Intel officer och veteran gunners for rerolls.

For a Screed build I would go Vic 2 with HiE and Dcaps but then it starts to get expensive

Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Heavy Ion Emplacements (9)
= 109 Points

Edited by Grand Moff Deadblom

Or you could take Captain Jonus and run a vic 2 this way

Victory II (85)
• Captain Needa (2)
• Disposable Capacitors (3)
• Turbolaser Reroute Circuits (7)
• Warlord (8)
= 105 Points