Rebel Punch

By Suermel, in Star Wars: Armada Fleet Builds

Hi guys,

just played around a little and put together this fleet.

My Ideas:

The 2 Hammerheads obsiously go on suicide mission - ramming and close range combat. The MC 75 is designed to take a lot of punishment. The GR 75 stays close to the MC 75 so it can repair and change commands if needed. The MC30c will finish off ships, attacked by the Hammerheads.

What are your suggestions for objectives ? Let me know !

Name: Rebel Punch
Faction: Rebel
Commander: Mon Mothma

Assault:
Defense:
Navigation:

MC75 Armored Cruiser (104)
• Mon Mothma (30)
• Major Derlin (7)
• Caitken and Shollan (6)
• Quad Laser Turrets (5)
• Electronic Countermeasures (7)
• External Racks (3)
• Heavy Ion Emplacements (9)
• Aspiration (3)
= 174 Points

Hammerhead Torpedo Corvette (36)
• Boarding Engineers (2)
• External Racks (3)
• Task Force Organa (1)
= 42 Points

Hammerhead Torpedo Corvette (36)
• Boarding Engineers (2)
• External Racks (3)
• Task Force Organa (1)
= 42 Points

MC30c Torpedo Frigate (63)
• Ray Antilles (7)
• Ordnance Experts (4)
• Early Warning System (7)
• Rapid Reload (8)
• XI7 Turbolasers (6)
• Foresight (8)
= 103 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Repair Crews (4)
• Bright Hope (2)
= 27 Points

Squadrons:
= 0 Points

Total Points: 388

Edited by Suermel

Overall, I like your fleet.

Quick hits:

  • On the MC30: I would drop Rapid Reload in favor of APT. Rapid Reload is overpriced in my opinion and APT will give you better results. It's an extra damage to hull, always, for both your attacks vs an extra die that can roll 0, 1 or 2 extra damage that needs to go through shields and that can be braced. APT increases the potential of pulling a Structural, which your Boarding Engineers would very much appreciate. Would also drop EWS. It's nice, but it makes your MC30 a bit overcosted and you're living and dying with your navigation anyway. I'd drop Foresight for Admonition and Ray for Lando. Foresight is great with Mothma, but it's still dependent on being able to use those Evades while Admonition can be used all the time. The consensus is that the first MC30 in your fleet should be Admonition. Ray's nice, but I'm not sure a MC30 is the best home for him. Lando is somewhat situational, but it can give your opponent fits and be just what you needed to scoot away. Landmonition is a thing for a reason.
  • On the MC 75: I would suggest Damage Control Officer instead of Derlin (though I have never used Derlin). The MC75 shines with DCO and it neutralizes both HIE (which is a threat to you) and APT (which is also a threat). 2 regular contains is okay, 2 DCO Contains is awesome. Also add XI7s here as it will help your Hammerheads.
  • The MC75 doesn't benefit from Mothma, which is a huge bummer. Mothma will help your Hammerheads, but this screams Dodonna more than it does Mothma to me. Mothma isn't a bad choice, but you do have almost half your fleet points invested in a ship that your Admiral doesn't help.
  • You Hammerheads are okay, but be aware of the limitation on TFO.I feel your plan is backwards a bit. If you're going to use Boarding Engineers, you need damage cards on the ship they're attacking/activating near of. If they're your opener, there will be no hull damage and therefore nothing to Boarding Engineer. And your Hammerheads will not survive long at close range of.... well, anything and they don't have enough firepower to punch through most shields. The better plan would be tu use your MC75 and your MC30 to put damage on the ships and then flip the cards with your Hammerheads. To do that you would need a way to deal hull damage. XI7 helps, so does APT (but it deals face up, so you either need luck or Dodonna) before your Hammerheads jump in.

If you do all of this and also drop QLT, you are left with 36 points which is enough for an extra GR-75 with Slicer Tools and Quantum Storm (which can really help against squadrons) or Tycho and Shara (or 2x YT-2400) if you want a token squadron force.

For objectives, I'd probably go Most Wanted (Or Advanced Gunnery? Maybe?), Hyperspace Assault and Solar Corona.

(Of course, I'm assuming you have no list-building restrictions, like number of available ships and upgrades)