Hello,
First post here!
(TL:DR - ADHD isn't perfect. Can we make adjustments to the values assigned to cards? Read below for examples.)
Like many of you, I have found the ADHD (ABCE) rating system quite useful as a baseline comparison and evaluation tool for Keyforge decks. (Don't know what ADHD is? Read this ) I want it to be understood from the outset that I am not trying to be disparaging of this resource, I think it is very helpful for what it is. However, I am trying to be critical. Having myself reviewed the Google Sheet ( here ) used by the creator to generate these ratings, I think the ratings given to cards need to be reevaluated. I want this system to be even better at accurately supplying baseline analysis of Keyforge decks, and it is to that aim that I raise the following questions and scenarios of accuracy and, what I perceive to be, inconsistency:
Example A
According to the last known database I was using, examine the following:
|
Card Number |
Name |
House |
Type |
Rarity |
Aember |
Board |
Control |
Efficiency |
|
59 |
Dis |
Action |
Common |
0.00 |
2.00 |
0.00 |
-1.00 |
|
|
7 |
Brobnar |
Action |
Common |
0.00 |
2.00 |
0.00 |
-1.00 |
Here we can see two almost identical cards, with identical ratings. However, the cards are not identical. Coward's end is conditioned upon the creatures destroyed being damaged. Considering the kind of nuances other card ratings try to incorporate, I think Coward's End should be reflected at a lesser Board rating than Gateway to Dis. Objectively, Gateway to Dis is a better card, and the rating should reflect that.
Disclaimer : I understand that trying to assign objective values to subjective cards is not what the ADHD system is trying to accomplish. However, I think that even within the system of logic it uses to assign ratings there are inconsistencies.
Example B
Another example of inconsistent ratings:
|
Card Number |
Name |
House |
Type |
Rarity |
Aember |
Board |
Control |
Efficiency |
|
33 |
Brobnar |
Creature |
Common |
0.00 |
1.00 |
0.00 |
1.00 |
|
|
22 |
Brobnar |
Artifact |
Common |
0.00 |
0.00 |
0.00 |
0.67 |
This argument is a little more subjective. Ganger Chieftain and Gauntlet of command have the same effect, except that Ganger Chieftain is upon play, and GoC is an artifact (so only usable on subsequent turns). However , how is it that Ganger Chieftain is rated a 1 in Efficiency, and GoC a 0.67 for the same effect? My suspicion is in consideration of Ganger Chieftain being immediate, and GoC being delayed, but I don't think I've ever played a game of Keyforge where I didn't ready one creature with my GoC. It's unreasonable to put this at less than 1. An Efficiency rating of 1 is to the effect of drawing a card, or using another creature (for instance, Inspiration has an E rating of 1). Giving GoC a rating of 0.67 is saying that you only get to ready and use a creature with it 2 out of 3 games. Which is absurd. You will at least get one use out of this artifact. This is also supported by the fact that it is hard to remove artifacts, so it is unlikely that after playing a GoC that you will not have it on a later Brobnar turn. Now, an argument could be formed that Inspiration reads "ready and use", whereas GoC is "ready and fight", thus without targets to fight it is less useful, so a less rating. But if we were to concede that point, then Ganger Chieftain should not be on par with Inspiration.
Example C
Also, the logic used to grant GoC a lesser E rating than Ganger Cheiftain in the previous example is reversed here:
|
Card Number |
Name |
House |
Type |
Rarity |
Aember |
Board |
Control |
Efficiency |
|
185 |
Mars |
Artifact |
Rare |
0.00 |
0.00 |
0.00 |
1.00 |
|
|
15 |
Brobnar |
Action |
Uncommon |
1.00 |
0.00 |
0.00 |
0.67 |
I don't know why these two cards should have different Efficiency ratings, except that Invasion Portal stays in play, meaning you may get multiple uses out of it. However, as compared to the above example, where the Artifact got the worse Efficiency rating as compared to a creature, I don't understand why the Artifact here gets a better rating than an Action. Theoretically an action is recycled even faster than a creature. So if we use the previous example's logic that the creature's Efficiency is perceptibly higher than an Artifacts, surely an Action's would be even higher? I also disagree (as with GoC) that Sound the Horns should be less than "1" efficiency. Sure there are times when you play it without Brobnar creatures in your deck, but I think it makes sense to assume you play it once per game to draw a Brobnar creature. And if not, then why should Invasion Portal not have a less than 1.00 Efficiency rating?
Example D
Another example:
|
Card Number |
Name |
House |
Type |
Rarity |
Aember |
Board |
Control |
Efficiency |
|
102 |
Dis |
Creature |
Common |
0.33 |
1.00 |
0.00 |
0.33 |
|
|
99 |
Dis |
Creature |
Common |
0.00 |
0.00 |
0.00 |
0.67 |
Why does Tocsin have a Board rating, but Succubus does not? They have the same body-size, 3 power, so the only consideration could be towards their different effects upon the board (Tocsin discarding a card when reaping, Succubus reducing hand-size by one). However, Succubus' value actually occurs sooner than Tocsin's (upon your opponent's draw card phase, as opposed to the next time you ready and reap with your Tocsin), which makes it a more immediate threat on board. I would argue these creatures have very comparable board presences. For Tocsin to be rated a full value of 1 (when average Board ratings for a deck are 18.25, so Tocsin constitutes almost 5.5% of your deck's Board Control), and for Succubus to have a rating of 0 doesn't seem to follow logically. Especially when you examine how other creatures with a B rating of 1 control the board, Tocsin is quite underwhelming.
Example E
This example is more direct:
|
Card Number |
Name |
House |
Type |
Rarity |
Aember |
Board |
Control |
Efficiency |
|
115 |
Logos |
Action |
Common |
0.00 |
0.00 |
0.00 |
1.00 |
|
|
161 |
Mars |
Action |
Uncommon |
1.00 |
0.00 |
0.00 |
0.67 |
Again, Library Access has an E rating of 1.00, assuming you play a Logos card after playing Library Access and draw a card, and Battle Fleet has an E rating of 0.67, assuming that, 1 out of 3 times that it's played, the idiot playing his deck didn't have another Mars card in his hand...this is just absurd. If it is assumed that Library Access draws you a card upon playing it (i.e. that you had one other Logos card in your hand), then it should be assumed that Battle Fleet draws you a card (i.e. same assumption, that you had one other Mars card in your hand).
If anything, Library Access should have an Efficiency rating of 2, and Battle Fleet something like 1.67, or even 2 itself. Library Access having an E of 1 is putting it at the same level as a Silvertooth . I think anyone who's played Keyforge gets the sense that resolving a Library Access generates more Efficiency than a Silvertooth. The scenarios where you play Library Access with only one other Logos card in hand are so narrow (does not ADHD try to stay away from such narrow situations?) that I think it warrants a higher E value.
Example F
There are not only inconsistencies amongst like-comparisons between cards, but also just blatant mistakes. For instance:
|
Card Number |
Name |
House |
Type |
Rarity |
Aember |
Board |
Control |
Efficiency |
|
116 |
Logos |
Action |
Uncommon |
1.33 |
0.00 |
0.33 |
0.00 |
Technically speaking, as often as Neuro Syphon steals aember (the instance that gives it a Control rating), it should also be drawing a card. yet it has a 0.33 for Control, and a 0.00 for Efficiency. I think it makes sense that if the card steals 0.33 aember, then it should draw 0.33 cards.
Example G
There are other instances of questionable ratings, or ones that don't make sense. And this not even for cards that are overly complicated, synergistic, or hard to assign a value to. For instance:
|
Card Number |
Name |
House |
Type |
Rarity |
Aember |
Board |
Control |
Efficiency |
|
3 |
Brobnar |
Action |
Uncommon |
1.00 |
0.00 |
0.00 |
0.00 |
Blood Money has an Aember rating of 1...when the card generates 2 aember. So, in effect, ADHD is saying that half the time that Blood Money is played, it has no effect, assuming there are no creatures to play it on. Well where is that logic coming from? That logic is not applied across the board. We don't see other cards having their abilities halved as a baseline assumption. For instance, Dust Imp , another card that grants 2 Aember upon a creature's death, has an Aember rating of 2. The same goes for Truebaru (a very contingent card, more contingent, I would say, than Blood Money). Why can't we assume that upon playing Blood money (as all of the ratings are assumed that we've played the card) that it will eventually return to us 2 aember? We do so with both Dust Imp and Truebaru...
Why do we care?
I care because when the numbers are this inconsistent, it feels like a disservice to the users of this system. Especially when people are basing purchases on ADHD ratings, or price points for selling their decks. Or even just using ADHD to evaluate what a strong deck is. Whether people should be doing this or not is another question, but the fact remains that they are. I would like to propose submitting an edited ADHD list to the group/creator of the system. I would create my own edits, and would welcome any one else who'd like to submit edits or raise questions to do so here in this post. Of course, I'd first have to get into contact with said group. I would also welcome any dissenting arguments to what I've laid out. I have no doubt that other people will not agree with me. I tried to remain as object as possible in my analysis when considering such subjective matter, as I know the creator(s) of this system must have likewise endeavored to do. I simply think that now that we've had time to evaluate and play more games, we have a better understanding of the actual value of cards.
Thanks for reading, and if anyone who is affiliated with the creator(s) of ADHD reads this, thanks for your work in creating and maintaining such a great resource!
Edited by Madgremlin
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