Servants of Strife Preview Article

By Frimmel, in X-Wing

7 minutes ago, Phelan Boots said:

I was really hoping to not collect any more factions, but the game mechanics of the separatists are starting to tickle me in all the right places.

I swore left, right, up, down, and sideways I was only getting Republic and not Separatists... My oath is being tested...

Edited by Innese

Grievous with an arc dodge dependent ability at PS4? Does this seem awful to anyone else?

On a less grumpy note. The Bug-22 is looking nice. :)

24 minutes ago, Hiemfire said:

Slight fix, 8 calc is the hard max that I'm aware of that a single Vulture could have access to in a single round. I understand the logic, I also know green dice...

Is it the real maximum too though? I have no clue about flying swarms (that's likely y to change thank to the Separatists though), so I'm curious: how feasible is to fly an 8 ship swarm so that any ship is at range 1 of all others most of the time?

1 minute ago, Danomight said:

Grievous with an arc dodge dependent ability at PS4? Does this seem awful to anyone else?

Not if he's cheap enough.

22 minutes ago, SabineKey said:

The Belbullab-22โ€™a unique pilots look interesting. Two for supporting swarms and Grievous as a dangerous flanker. I can dig it.

A tadbit sad there are unique Vulture droids for flavor reasons, but itโ€™s probably better off gameplaywise this way.

Well, not that this will make your happy, but there is a precedent (the call numbers have been changed to protect the innocent):

Image result for droid fighter star wars decipher ccg Image result for droid fighter star wars decipher ccg

Just now, Danomight said:

Grievous with an arc dodge dependent ability at PS4? Does this seem awful to anyone else?

Not really. Just need to make sure what he's flying along side is a large enough threat. He should be okay for endgame mop up as well. Most opponents won't have their arc on you every time you can shoot at them.

Just now, Darth Meanie said:

Well, not that this will make your happy, but there is a precedent (the call numbers have been changed to protect the innocent):

Image result for droid fighter star wars decipher ccg Image result for droid fighter star wars decipher ccg

Well, yes. Likely the game designers for both games came to the same conclusion.

3 minutes ago, LordBlades said:

Is it the real maximum too though? I have no clue about flying swarms (that's likely y to change thank to the Separatists though), so I'm curious: how feasible is to fly an 8 ship swarm so that any ship is at range 1 of all others most of the time?

I was referring to the 8 ships per list hard cap. It is possible to fly an 8 ship brick formation (the stereotypical TIE swarm), though I prefer flying a bit more loosely.

swz29_struts-closed.png swz29_struts-open.png

...So if you BR off of an asteroid, your struts still don't flip back until you complete a maneuver.

You can still hit an obstacle with that maneuver (and ignore it), but you can't land on another because your card doesn't flip until after you execute a maneuver, and by then you can't flip back to open.

The wall of text gets a little iffy on turning 90* if you revealed a left/right maneuver whilst not at range 0 of an obstacle, but while the struts are open... Anyone else see what I mean? The "If you revealed a right or left" part doesn't strictly seem to rely on the "and are at range 0 of an obstacle" part is all. RAW/RAI matter more than anything, I guess. And obviously I'm overthinking this. But hey somebody has to ๐Ÿ˜…

EDIT: Back to the post-BR maneuver while your struts are still open: Sneaky way to 5-straight through the new obstacle without being affected by it?

Edited by SpiderMana

That Belbullab-22 miniature looks tiny. Like Resistance A-wing tiny.

8 minutes ago, Hiemfire said:

Not really. Just need to make sure what he's flying along side is a large enough threat. He should be okay for endgame mop up as well. Most opponents won't have their arc on you every time you can shoot at them.

The question is, do Separatists have a big enough threat to make it work? Maul might be one hopefully.

I also don't think Greivous is a good end game ship. Unless for some reason aces don't catch on in the meta, he's pretty helpless against many potential end game opponents (stuff like Poe, Kylo, Wedge/Luke, Vader or Fenn).

Just now, LordBlades said:

The question is, do Separatists have a big enough threat to make it work? Maul might be one hopefully.

I also don't think Greivous is a good end game ship. Unless for some reason aces don't catch on in the meta, he's pretty helpless against many potential end game opponents (stuff like Poe, Kylo, Wedge/Luke, Vader or Fenn).

Yeah topping out at I4 s really going to hurt the CIS.

But the Infiltrator should have legs as a finisher.

Hopefully.

3 minutes ago, IceManHG said:

That Belbullab-22 miniature looks tiny. Like Resistance A-wing tiny.

And yet it'll fly like an X-Wing with better reposition access and optional near-invulnerability to many crits.

Isn't it beautiful?

7 minutes ago, SpiderMana said:

swz29_struts-closed.png swz29_struts-open.png

...So if you BR off of an asteroid, your struts still don't flip back until you complete a maneuver.

You can still hit an obstacle with that maneuver (and ignore it), but you can't land on another because your card doesn't flip until after you execute a maneuver, and by then you can't flip back to open.

The wall of text gets a little iffy on turning 90* if you revealed a left/right maneuver whilst not at range 0 of an obstacle, but while the struts are open... Anyone else see what I mean? The "If you revealed a right or left" part doesn't strictly seem to rely on the "and are at range 0 of an obstacle" part is all. RAW/RAI matter more than anything, I guess. And obviously I'm overthinking this. But hey somebody has to ๐Ÿ˜…

EDIT: Back to the post-BR maneuver while your struts are still open: Sneaky way to 5-straight through the new obstacle without being affected by it?

I think the Semicolon is the key part of that implying that the droid must still be at range 0 of the Asteroid or Debris Cloud to rotate 90 degrees. They skip their Execute Maneuver step when they have the Grapples open and are within range 0 of an asteroid or debris cloud so at best they'll be able to rotate 90 deg and then Barrel roll off the obstacle. :)

18 minutes ago, Danomight said:

Grievous with an arc dodge dependent ability at PS4? Does this seem awful to anyone else?

Segnors help. Gives you two possible positions to get on your opponents flank and get out of arc. But yeah I4 hurts. I'm sure he'll be cheap though. I'm hoping not much more than 50 with Outmaneuver.

19 minutes ago, Darth Meanie said:

Well, not that this will make your happy, but there is a precedent (the call numbers have been changed to protect the innocent):

Image result for droid fighter star wars decipher ccg Image result for droid fighter star wars decipher ccg

I stopped collecting the SWCCG after about a year. It's strange seeing cards from the game pop up every now and then with prequel stuff.

Just think of Grievous as a Biggs type of ship on the flank. You shouldn't just let him flank you, but then turning at him leaves your other side open to likely a swarm of vulture droids. Choose wisely...

Looks like we're just missing the reveals on the I3 generics now, which really isn't much, though knowing if the I3 Bug-22 was a droid or a fleshy would be nice (Calc vs Focus wise).

Edit: and the Tactical Relay mechanic. I forgot about that...

Edited by Hiemfire
Tac Relay. Can't forget Tac Relay...

I also forgot that these things get access to those fancy energy-shell charges , which turns them into a combination of 2-die laser turret and slow-firing 3-die rocket launcher.

5 minutes ago, Hiemfire said:

Edit: and the Tactical Relay mechanic. I forgot about that...

I also forgot about those....Kraken plus Sear ability....that seems very solid for Vultures

I really like the idea of Grievous and a few Vulture Driods, of course I still am waiting on Maul; it'd be nice to fit Maul, Grievous a few driods together. Did anyone else notice a specific ship in the "Precise Hunter" card art. There coming..... (Naboo Starfighter) ๐Ÿ˜€

Hmm... impact to current upgrades.

Hello Seismic charges.

(Oh cancel crits do you) HLC suddenly got better.

6 minutes ago, Hiemfire said:

Looks like we're just missing the reveals on the I3 generics now, which really isn't much, though knowing if the I3 Bug-22 was a droid or a fleshy would be nice (Calc vs Focus wise).

Edit: and the Tactical Relay mechanic ๏ปฟ . I forgot about that... ๏ปฟ

Given that we have several low-PS position dependent mechanics (dooku/bullseye abilities), likely some sort of high-initiative coordinate/repo? Or target sync for bullseyes (doesn't help dooku tho)?

I mean maybe it's just me but Grievous is looking like he will definitely be the weakest of the Booboo-22 pilots

Either of the other two looks like a nasty leader of a droid swarm. Grievous is stuck with an ace ability at initiative 4

PS: no config green die. NAILED IT xD

Edited by Maui.