Mothma's Seafood Buffet

By CptAwesomer, in Star Wars: Armada Fleet Builds

Looking for feedback on this. Started out as a triple MC30 list, but I find the 3rd shrimp usually doesn't go down too well.

Name: Mothma's Seafood Buffet
Faction: Rebel
Commander: Mon Mothma

Assault: Most Wanted
Defense: Hyperspace Assault
Navigation: Solar Corona

MC30c Torpedo Frigate (63)
• Lando Carissian (4)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• H9 Turbolasers (8)
• Admonition (8)
= 94 Points

MC30c Torpedo Frigate (63)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• H9 Turbolasers (8)
• Foresight (8)
= 90 Points

CR90 Corvette A (44)
• Mon Mothma (30)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 83 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

GR-75 Medium Transports (18)
• Slicer Tools (7)
• Quantum Storm (1)
= 26 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 377

23 point bid is there to guarantee first player. I'm not keen on going lower than 20. I expect to be going against large ships, hence ACM over APT.

Regarding squadrons... I know I'm light against squadrons. Hopefully Slicer Tools and the Evil Twins is enough to stall long enough for the MC30s to get to work on the carriers.

Comment away!

I love fleets like this but hardly can be called a seafood buffet when 3 of your 5 ships aren't seafood, don't you think?

i think the 23 point bid is probably excessively high. That is really a handicap for not being able to/learning to play as player 2.

I also wouldn't discredt APT vs ACM, even for larger ships. A single proper crit can really ruin a large ship's day. And it's 2 points cheaper.

I don't find solar corona to be a great objective for fast, maneuverable ships like this. The ability to move and go wherever you want (and thus, be shooting in any given direction), does not realy synergize with that objective card.

On 1/10/2019 at 9:22 AM, Rocmistro said:

I love fleets like this but hardly can be called a seafood buffet when 3 of your 5 ships aren't seafood  , don't you think?

To be fair, "Dubious Seafood Buffet" is a much scarier title.

On 1/10/2019 at 9:22 AM, Rocmistro said:

I don't find solar corona to be a great objective for fast, maneuverable ships like this. The ability to move and go wherever you want (and thus, be shooting in any given direction), does not realy synergize with that objective card.

There's not really a better blue, though. Fully 3/4 of the blues are just complete non-starters for squadron-light fleets, because you're screwed against either Strategic (Intel Sweep, Salvage Run, Dangerous Territory, Minefields, Sensor Net) or every squadron (Superior Positions). So your options are only Solar Corona or Nav Hazards. Nav Hazards is fun , but Solar Corona is good .

With 6 deployments, he'll be totally outdeployed almost half the time ; worse, he has to start committing his primary firepower on the fifth drop, which is before most ISDs or MC80s usually go down. The deployment advantage from SC is pretty **** good for the two MC30's, which both need to be on target in order to take down a big ship. And the two CR90's can use all the anti-acc tech they can get.

On 10 janvier 2019 at 1:22 PM, Rocmistro said:

I love fleets like this but hardly can be called a seafood buffet when 3 of your 5 ships aren't seafood, don't you think?

i think the 23 point bid is probably excessively high. That is really a handicap for not being able to/learning to play as player 2.

I also wouldn't discredt APT vs ACM, even for larger ships. A single proper crit can really ruin a large ship's day. And it's 2 points cheaper.

I don't find solar corona to be a great objective for fast, maneuverable ships like this. The ability to move and go wherever you want (and thus, be shooting in any given direction), does not realy synergize with that objective card.

:lol: I was hesitant on the name for that very reason! It has been renamed Mothma's Shrimp Shack but I wish I had thought of Dubious Seafood Buffet :)

The 23 point bid IS somewhat excessive but it's necessary to be first player (we've seen 20-point bids last Regional). I could learn to fly this as player 2, but I think the list really wants to go first... Plus I'm usually player 2 and I'm a bit tired of it. I want to know the joys of last-first too!

APT vs ACM is a big debate. APT is fine, but since I have 2 corvettes also joining the party, ACM helps them more than APT would, I feel. I'd also rather have 2 "guaranteed" damage on a crit than a chance at good faceup card. I curse APT every time I pull a useless crit with it (which happens a not-unsignificant percentage of the time, unfortunately). I considered it but was hard pressed to find a use for the 4 extra points.

As for solar corona, as @Ardaedhel said, I don't have that many options. I considered Dangerous Territory, but the deployment advantage of SC is not to be underestimated AND it helps not getting accuracied, which all my ships appreciate. Without it I have a somewhat "set" deployment and need to nav to get the positioning I want.