Yet another Motti list.

By Fuzzywookie, in Star Wars: Armada Fleet Builds

Motti (393/400)
Empire - Author: fuzzywookiee

Commander: Admiral Motti

[flagship] Interdictor Suppression Refit (90)
- Admiral Motti (24)
- Interdictor (3)
- Reinforced Blast Doors (5)
- Targeting Scrambler (5)
- Leading Shots (4)
- Minister Tua (2)
= 133 total points

Imperial Star Destroyer Cymoon 1 Refit (112)
- Seventh Fleet Star Destroyer (5)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 130 total points

Imperial Star Destroyer Cymoon 1 Refit (112)
- Seventh Fleet Star Destroyer (5)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 130 total points.

Move slow. Let the come to me.

Gotta get dice control in there somehow. Vader is probably easiest, but you might be able to squeeze in IF! and Needa/TRC, especially if you drop RBDs to Brunson, or let the Seventh Fleets go. Leading Shots isn’t worth it with 4 dice. With IF or Vader you could probably drop the XI7s and bring HIEs to strip the shields instead.

Edited by The Jabbawookie
On 1/7/2019 at 11:00 AM, Fuzzywookie said:

Imperial Star Destroyer Cymoon 1 Refit (112)
- Seventh Fleet Star Destroyer (5)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 130 total points

Imperial Star Destroyer Cymoon 1 Refit (112)
- Seventh Fleet Star Destroyer (5)
- XI7 Turbolasers (6)
- Gunnery Team (7)
= 130 total points.

You play a very dangerous game without dice mitigation on those cymoons sir.

Anytime I run Cymoons without some reroll ability all they manage to do is lightly tickle the enemy ship

Danger is my third middle name.

Maybe Projection Experts on the Interdictor? Help them Cymoons take a few more hits, might be good against bomberfleets.

3 hours ago, DblVsdGuy said:

Maybe Projection Experts on the Interdictor? Help them Cymoons take a few more hits, might be good against bomberfleets.

2-4 shields isn't got to save an isd from a 2 round destruction.